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MarkJDK

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I've seen many bugs wich occours when loading the DLCs in the wrong order, I didn't played with the DLCs yet, but anyway, to be free of bugs.

also installed Unofficial Oblivion Patch, Unofficial Shivering Isles Patch and Unofficial Official Mods Patch.

 

Here's the load order of them:

  1. Unofficial Oblivion Patch
  2. DLCShiveringIsles
  3. Unofficial Shivering Isles Patch
  4. DLC Horse Armor
  5. DLC Horse Armor - Unofficial Patch
  6. DLC Orrery
  7. DLC Orrery - Unofficial Patch
  8. DLC Frostcrag
  9. DLC Frostcrag - Unofficial Patch
  10. DLC ThievesDen
  11. DLC ThievesDen - Unofficial Patch
  12. DLC MehrunesRazor
  13. DLC MehrunesRazor - Unofficial Patch
  14. DLC Vile Lair
  15. DLC VileLair - Unofficial Patch
  16. DLC SpellTomes
  17. DLC SpellTomes - Unofficial Patch
  18. Knights
  19. Knights - Unofficial Patch
  20. DLC BattlehornCastle
  21. DLC BattlehornCastle - Unofficial Patch

 

I've heard also, about a bug in FightersStronghold DLC, related with Mystic Emporium where the shop don't got owner, is there a fix for it?

Does the unofficial patch fix it?

I mean, is it complex, or all I need to do is to go to CS and open the ownership door and set it to calindil's?

 

thanks ;)

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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@Azir: thanks, man, but I already know those rules.

I'm just trying to know if the DLCs has a specific order to load, like Knights before all of the other DLCs.. etc.

And if the Fighter's Stronghold DLC patch fix the Mystic Emporium bug, wich is also relate with Frostcrag Spire.

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