ridiculousrobert Posted February 3, 2023 Share Posted February 3, 2023 (edited) These are the list of assets from Max payne 3/pc/models/cdimages/playerped.rpf and Max payne 3/pc/models/cdimages/speds.rpf file that is responsible for the player's look in the single player mode. while using the payne trainer 1.1 mod navigate to player option change appearance prop index and prob drawable are not included in playerped.rpf file but rather in player pedprop.rpf-maxpayne_p.wdd file Component index Component drawable Component texture drawable objects(wdr files) Texture dictionary(wtd files) //asset in the playerped.rpf file Component index 0 is for head (head_00.wdr file) 1 is for hairs (hair_00.wdr files) 2 is for top body (uppr_00.wdr filrs) 3 is for pants (Lowr_00.wdr files) 4 is for accessories like gun holster,inner shirts,ties - (Suse000u.wdr files) 5 is for hands (Hand00.wdr files) 6 is for shoes (Feet000.wdr files) 7 is not used 8 is for more accessories beard, watches (sus2_000.wdr files) 9 is for teeths (teef000.wdr files) 10 is not used 11 is for more accessories (task000.wdr files) 12 is for props (decl_001.wdr files) For every chapter and every scene where max face or clothes have changes the files change accordingly, here is a list of reference where and what changes in each chapter and scenes. Format Component index Component drawable/Component texture -(some of them have only 1 texture attached to them, so if you don't see texture written below it means the drawable uses the default one for that file) Chapter 1 Rooftop before falling into the pool 0 head texture-1 = head diff b 1-Hair-3 - Hair003 2-Upper-1 - upper001 3-Lower-1 - Lower001 4-Suse-0 - Suse000u 5-Hand-1 - Hand001 6-Feet-8 - Feet008 7 -0 8-sus2-0 sus2_000 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Rooftop after falling into the pool 0 head texture-17 = head diff r 1-Hair-11 - Hair011 2-Upper-27 - upper027 3-Lower-16 - Lower016 4-Suse-0 - Suse000u 5-Hand-13 - Hand013 hands 6-Feet-8 - Feet008 texture 1 7 -0 8-sus2-5 = sus2_005 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Chapter 2 Club 0 head texture-1 = head diff b 1-Hair-4 - Hair004 2-Upper-12 - upper012 3-Lower-9 - Lower009 4-Suse-0 - Suse000u 5-Hand-1 - Hand001 6-Feet-1 - Feet001 7 -0 8-sus2-1 - sus2_001 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Club on helicoptor 0 head texture-1 = head diff b 1-Hair-4 - Hair004 2-Upper-24 - upper024 3-Lower-9 - Lower009 4-Suse-0 - Suse000u 5-Hand-1 - Hand001 6-Feet-1 - Feet001 7 -0 8-sus2-1 - sus2_001 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Chapter 3 (if you play from the beginning hair003 will be used throughout, however if you start from a different checkpoint the hair used would be hair004, not sure why this changes) Stadium 0 head texture-2 = head diff c 1-Hair-3 - Hair003 2-Upper-4 - upper004 3-Lower-3 - Lower003 texture 1 4-Suse-4 - Suse004u 5-Hand-5 - Hand005 6-Feet-1 - Feet001 7 -0 8-sus2-1 - sus2_001 texture 1 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Stadium after shot and blood on sleeves 2-Upper-5 - upper005 with gunpocket 5-hand-06- hand006 Stadium after bandage 0 head texture-2 = head diff c 1-Hair-3 - Hair003 2-Upper-9 - upper009 3-Lower-3 - Lower003 texture 1 4-Suse-4 - Suse004u 5-Hand-10 - Hand010 6-Feet-1 - Feet001 7 -0 8-sus2-1 - sus2_001 texture 1 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 New york, Max apartment and Cenemtry chapters 0 head texture-0 = head diff a 1-Hair-3 - Hair003 2-Upper-3 - upper003 3-Lower-3 - Lower003 4-Suse-7 - Suse007u 5-Hand-1 - Hand001 6-Feet-1 - Feet001 7 -0 8-sus2-4 - sus2_004 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Chapter 5 Docks 0 head texture-17 = head diff q 1-Hair-9 - Hair009 2-Upper-2 - upper002 3-Lower-11 - Lower011 4-Suse-4 - Suse004u 5-Hand-4 - Hand004 6-Feet-6 - Feet006 7 -0 8-sus2-1 - sus2_001 texture 1 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Docks boat chase 0 head texture-16 = head diff p 1-Hair-10 - Hair010 2-Upper-23 - upper023 3-Lower-14 - Lower014 4-Suse-4 - Suse004u 5-Hand-11 - Hand0011 6-Feet-6 - Feet006 texture 1 7 -0 8-sus2-1 - sus2_001 texture 1 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Chapter 6 Office before blast 0 head texture-3 = head diff c 1-Hair-4 - Hair004 2-Upper-13 - upper013 3-Lower-6 - Lower006 4-Suse-9 - Suse009u 5-Hand-1 - Hand001 6-Feet-1 - Feet001 7 -0 8-sus2-1 sus2_001 Beard texture 1 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Office after blast 0 head texture-6 = head diff g 1-Hair-6 - Hair006 2-Upper-14 - upper014 3-Lower-5 - Lower005 4-Suse-5 - Suse005u 5-Hand-1 - Hand001 texture 1 6-Feet-1 - Feet001 7 -0 8-sus2-1 sus2_001 Beard texture 1 9teef-0 teef000 10-0 11task-2 - task002 12decl-1 decl_001 //These assets are located in maxpayne_mirrored.wsd under speds.1.rpf Hair shaving cutscene 0 head texture-8 = head diff i 1-Hair-8 - Hair008 and has another hair on his head(location not known) 2-Upper-10 - upper010 texture 2 3-Lower-7 - Lower007 4-Suse-4 - Suse004u 5-Hand-7 - Hand007 6-Feet-3 - Feet003 7 -0 8-sus2-1 sus2_001 Beard texture 2 9teef-0 teef000 10-0 11task-0 - task000 nothing 12decl-0 decl_000 blood stain on beard after shaving head cutscene hair008 texture b Favela chapters 0 head texture-9 = head diff j 1-Hair-1 - Hair001 2-Upper-7 - upper007 3-Lower-0 - Lower000 4-Suse-0 - Suse000u 5-Hand-5 - Hand005 texture 1 6-Feet-0 - Feet000 7 -0 8-sus2-1 sus2_001 Beard texture 2 9teef-0 teef000 10-0 11task-1 - task001 12decl-3 decl_003 favela thrown to sewage 0 head texture 13 = head diff n 2-Upper-7 - upper007 texture 1 Upper 7,8,30 favela shirt Bus depot 0 head texture-14 = head diff o 1-Hair-1 - Hair001 2-Upper-0 - upper000 3-Lower-0 - Lower000 4-Suse-1 - Suse001u 5-Hand-0 - Hand000 6-Feet-0 - Feet000 texture 3 7 -0 8-sus2-1 sus2_001 Beard texture 2 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Hotel 0 head texture-15 = head diff p 1-Hair-8 - Hair008 texture 2 hair diff b 2-Upper-0 - upper000 texture 1 3-Lower-0 - Lower000 texture 5 4-Suse-1 - Suse001u 5-Hand-0 - Hand000 texture 1 6-Feet-0 - Feet000 texture 3 7 -0 8-sus2-1 sus2_001 Beard texture 2 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Panama 0 head texture-5 = head diff f 1-Hair-3 - Hair003 2-Upper-18 - upper018 3-Lower-10 - Lower010 4-Suse-1 - Suse001u 5-Hand-9 - Hand009 6-Feet-9 - Feet009 7 -0 8-sus2-0 sus2_000 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Police station car scene 0 head texture-15 = head diff p 1-Hair-8 - Hair008 texture 3 - diff c 2-Upper-0 - upper016 3-Lower-3 - Lower003 texture 3 4-Suse-8 - Suse008u 5-Hand-1 - Hand001 texture 0 6-Feet-1 - Feet001 texture 1 7 -0 8-sus2-1 sus2_001 Beard texture 2 diff b 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 Police station after room 0 head texture-10 = head diff k 1-Hair-8 - Hair008 texture 3 - diff c 2-Upper-0 - upper021 3-Lower-3 - Lower003 texture 2 4-Suse-8 - Suse008u 5-Hand-1 - Hand001 texture 0 6-Feet-1 - Feet001 texture 1 7 -0 8-sus2-1 sus2_001 Beard texture 2 diff b 9teef-0 teef000 10-0 11task-0 - task000 12decl-0 decl_000 Police station 2nd part 0 head texture-11 = head diff l 1-Hair-8 - Hair008 texture 3 - diff c 2-Upper-0 - upper020 3-Lower-3 - Lower003 texture 2 4-Suse-0 - Suse000u 5-Hand-1 - Hand001 texture 0 6-Feet-1 - Feet001 texture 1 7 -0 8-sus2-1 sus2_001 Beard texture 2 diff b 9teef-0 teef000 10-0 11task-0 - task000 12decl-0 decl_000 texture 1 Airport begin movie 2-Upper-15 - upper031 on belt after cutscene 0 head texture-12 = head diff m 1-Hair-8 - Hair008 texture 3 2-Upper-15 - upper015 rolled up sleeves 3-Lower-3 - Lower03 texture 2 4-Suse-2 - Suse002u Gun holster 5-Hand-3 - Hand003 6-Feet-1 - Feet001 texture 1 tie 7 -0 8-sus2-1 sus2_001 texture 2 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-1 decl_001 added hands for all in train 0 head texture-19 = head diff t 2-Upper-15 - upper022 rolled up damaged shirt 3-Lower-17 - lowr017 ripped pants only 4-Suse-2 Suse002 Holster 5-Hand-8 - Hand008 6-Feet-1 - Feet001 texture 2 tie 7 -0 8-sus2-1 sus2_001 texture 2 beard 9teef-0 teef000 10-0 11task-0 - task000 12decl-0 decl_000 texture 1 blood on face after blast becker scene 0 head texture-7 = head diff h 1-Hair-8 - Hair008 texture 3 2-Upper-17 - upper017 rolled up completely damaged shirt 3-Lower-13 - lowr013 4-Suse-2 Suse002 holster 5-Hand-8 - Hand008 6-Feet-5 - Feet005 7 -0 8-sus2-1 sus2_001 texture 2 beard 9teef-0 teef000 10-0 11task-4 - task004. injured leg 12decl-2 decl_002 torn shoulders Edited February 7, 2023 by ridiculousrobert Link to comment Share on other sites More sharing options...
GlazAlmaz42 Posted September 21 Share Posted September 21 Thank you so much, this is an incredible time saver Link to comment Share on other sites More sharing options...
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