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Kit Bashed Items have no collision


SoulMasterFinnigan

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You will have to redo the kitbash using nifskope. afaik.

Another route would be the CK. Which I think is way easier at that.

1st, Put it all together, then select it all, right click and select "Make static collection" and give it a name. Just click "OK" for the filter.

2nd. Select the object in the "Object Window" ("Filter" for the name if needed) and right click it. Choose: "Recreate Static Collection Meshes".

 

Now go to your Fallout 4's .\Data folder. There should now be a: numbered (hex) nif file under .\Meshes\SCOL\NONE\

 

There's your "kitbash".

 

I myself usually import that to Blender and in the end I have a new "regular" nif file, which uses a different type of node's. I know it will work, as is, but not sure what happens if the originals change, if you use it (under a new name etc. of course).

Edited by RoNin1971
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