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[SSE] A mod the heavily reduces the efficacy NPC detection...


TreshMek

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I'm not talking about NPC behavior overhauls in combat or otherwise. They all work how they should and they all work extremely well. However, these behavior overhauls simply fly out of the window when every enemy from Northwatch Keep to Dayspring Canyon arrives to mob my character. It's pretty much this scene from The Blues Brothers any time my character enters combat in many NPC-dense dungeons.

 

So... are there mods that exist with functions to reduce enemy detection?

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