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elrich combining all object textures of the model


greekrage

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you have the same lightingshader node applied to all trishapes, that's why it shows up that way, you have to add new lightingshaders node in nifskope and after that add the material files path to them.

Cool but did it the hard way to solve the issue cause i was pressed for time...

Made each and every part with different textures into their own nif and re-assembled the whole thing in nifscope.

 

Edit: just tried it...

I have to basically remove the default shader i used to export and apply a new one...

 

OMG ..SO FRICKING EASY!!!! and i lost sleep over it....

 

Thanks friend ...much appreciated..

Edited by greekrage
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