Skybroom Posted February 13, 2023 Share Posted February 13, 2023 (edited) It's a custom Worldspace, and I'm trying to add some ambient sound to an exterior Cell (and all the neighbour Cells).What I thought I could do was to add a Regeon reference to an audio preset. So I linked the Cell's Regeon to this: AudioExtFallForestDLC1FortDawnguard This is a Regeon that features in all the Dawnguard's Dayspring Cannyon (exterior) Cells. But in my custom Woldspace it doesn't work. There's still no ambient sounds, which makes the exteror open space feel unnatural and non-immersive. What am I doing wrong? I mean, I probably can add an Acoustic Space to each of the cells, or add Music to the whole Worldspace I'm working on.But I don't want any music in the exterior space. And as for Acoustic Space, I've heard it is better to do via Regeon, the reference to the Region is what provides an ambient sound for an exterior type of cell, is that correct? Edited February 13, 2023 by Skybroom Link to comment Share on other sites More sharing options...
maxarturo Posted February 13, 2023 Share Posted February 13, 2023 If you have seted up correctly your worldspace's regions (in the region editor), then look at the 'AudioExtFallForestDLC1FortDawnguard' sound descriptor if it has any 'Conditions', like = GetInWorldspace == Dayspring Cannyon Link to comment Share on other sites More sharing options...
Skybroom Posted February 13, 2023 Author Share Posted February 13, 2023 Okay, I can not find any "sound descriptor" records. Don't know what those are.But I found "Regeon Areas" data, with a bunch of cooordinates. I think those are the coordinates of the Dayspring Cannyon, so the Region data is specified for that particular worldspace. For now I am going to search for a Regeon with no Regeon Areas data. I'm gonna try AudioExtForestFallCity [REGN:000EA654]which looks the type. Ima let you know if I succeed. Link to comment Share on other sites More sharing options...
maxarturo Posted February 13, 2023 Share Posted February 13, 2023 It's near the 'Sound Markers' in CK: https://www.creationkit.com/index.php?title=Sound_Descriptor Link to comment Share on other sites More sharing options...
Skybroom Posted February 14, 2023 Author Share Posted February 14, 2023 Found them Sound Descriptors (I'm using Tes5Edit this time). No, they are just conditioned to GetCurrentTime, some of them to Not IsInInterior.So, the Region AudioExtForestFallCity [REGN:000EA654] doesn't work either. Link to comment Share on other sites More sharing options...
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