mendoksou Posted February 17, 2023 Share Posted February 17, 2023 Can anyone tell me how to implement cloth physics into clothing models for HL mods? I have the models working otherwise. My understanding is that cloth simulations are attached to the "clothsim" material which is in turn attached to invisible meshes such as here This is the druid cape and you can see a flat mesh behind the actual cape mesh. That is assigned the clothsim material. I then tried to implement cloth simulation in UE as with this tutorial, which seemed promising. However, it didn't work, the cape is still stiff as a board and clipping. Either the cloth simulation isn't working at all, or it's just moving the invisible mesh and not the visible cape mesh. I did try applying a cloth sim to the cape mesh directly, and that didn't work either. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
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