SoulMasterFinnigan Posted February 17, 2023 Share Posted February 17, 2023 How to a teleport an actor to player location in after purchase, similar to the dogs you can get from erikson Link to comment Share on other sites More sharing options...
RaidersClamoring Posted February 18, 2023 Share Posted February 18, 2023 ActorRef.MoveTo(Game.GetPlayer(), x.x, x.x, x.x) ; x.x representing xyz offsets in game units from the target-ref where you want the ActorRef to appear. Game.GetPlayer() can be replaced with something better as mentioned before. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted February 18, 2023 Share Posted February 18, 2023 If you think there's going to be problems with ActorRef ending up entangled in surrounding geometry or other problematic placing you can use SetPosition(), with coordinates gained from GetSafePosition(), right after the MoveTo().https://www.creationkit.com/fallout4/index.php?title=GetSafePosition_-_ObjectReferencehttps://www.creationkit.com/fallout4/index.php?title=SetPosition_-_ObjectReference Link to comment Share on other sites More sharing options...
SoulMasterFinnigan Posted February 18, 2023 Author Share Posted February 18, 2023 Ah so I can use a workshop teleport mat as the marker point ? Link to comment Share on other sites More sharing options...
SoulMasterFinnigan Posted February 18, 2023 Author Share Posted February 18, 2023 Thanks that worked a charm :) , now all i need to do is create mini versions of cool animals to buy as pets Link to comment Share on other sites More sharing options...
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