hoax2 Posted May 31, 2009 Share Posted May 31, 2009 Ok so maybe these exist in some form or another and if so please post a link as i'd love to know about them. However if they don't exist i'll defiantly start work on them if anyone can provide direction as to how they could be made. 1. Heads gib/explode rather then decapitate. I hate getting a head-shot with the combat shotgun from point-blank only for the head to bounce away intact.. “I wanted the pink mist.” - Anthony Swofford. I have no idea how I would go about this but I get the feeling that it might not be too hard as heads currently gib under some conditions?2. Repercussion Endings. Similar to the style in which FO1,2 dealt with the game endings it would be nice to see the repercussions of the actions you took on side-quests. E.g. “thanks to the efforts of the lone-wander and Moira Brown the 'wasteland survival guide' has helped many small settlements secure their roots in an ever changing environment.” Coupled with some duo-tone images similar to the vanilla/current game-ending I feel this would be an awesome addition to the game. I don't know how you could pause the game seconds before the final credits and roll a collection of slides. But I assume that would be the most effective way of doing it. Similar to the way in which the G.O.A.T slides work? I really want to make this mod as I have the scripting and photoshop skills I just don't know where to start. Link to comment Share on other sites More sharing options...
anlashok Posted May 31, 2009 Share Posted May 31, 2009 Ok so maybe these exist in some form or another and if so please post a link as i'd love to know about them. However if they don't exist i'll defiantly start work on them if anyone can provide direction as to how they could be made. 1. Heads gib/explode rather then decapitate. I hate getting a head-shot with the combat shotgun from point-blank only for the head to bounce away intact.. “I wanted the pink mist.” - Anthony Swofford. I have no idea how I would go about this but I get the feeling that it might not be too hard as heads currently gib under some conditions?2. Repercussion Endings. Similar to the style in which FO1,2 dealt with the game endings it would be nice to see the repercussions of the actions you took on side-quests. E.g. “thanks to the efforts of the lone-wander and Moira Brown the 'wasteland survival guide' has helped many small settlements secure their roots in an ever changing environment.” Coupled with some duo-tone images similar to the vanilla/current game-ending I feel this would be an awesome addition to the game. I don't know how you could pause the game seconds before the final credits and roll a collection of slides. But I assume that would be the most effective way of doing it. Similar to the way in which the G.O.A.T slides work? I really want to make this mod as I have the scripting and photoshop skills I just don't know where to start. 1. I think setting On Hit -setting of the weapon to "Explode only" solves this. It seems however that the combat shotgun is already "Explode only", so if you're getting decapitations I don't know what's wrong. 2. Could you please specify your problem more accurately. It would be easier to give pointers if you told whether the problem is pausing the game before final credits, rolling the slides or something else. Link to comment Share on other sites More sharing options...
hoax2 Posted May 31, 2009 Author Share Posted May 31, 2009 1. Sweet thanks will look into it. 2. Well basicaly i know how to make textues and i can check the condition of other quests. But aside from that i dont have a clue how i would start? Link to comment Share on other sites More sharing options...
anlashok Posted May 31, 2009 Share Posted May 31, 2009 2. Well basicaly i know how to make textues and i can check the condition of other quests. But aside from that i dont have a clue how i would start? As far I can see the easiest way of doing this is to modify the ending scripts, for example MQ11PPurityControlPanelScript or EndingBinksScript. I'm not sure if you can just create .biks yourself to add to EndingBinksScript or do you have to teleport the player to some room, disable his controls and then play the slide show. I don't know how the animations work, but the GOAT slide show seems to be done with an activator containing the slides (named VProjectorGOATSlides01), which (this part I'm unsure of) has animations stored in it's nif, with different animation corresponding to different slide showing. Then a script (CG03GoatSlidesSCRIPT) sets the different "animation" so the slides change. I'm not sure how easy this would be, but the best way of getting better is to take on challenges that are just slightly above your skill level. So, good luck if you decide to do this :) Link to comment Share on other sites More sharing options...
skingrad24 Posted May 31, 2009 Share Posted May 31, 2009 2. Well basicaly i know how to make textues and i can check the condition of other quests. But aside from that i dont have a clue how i would start? You can do Bik format videos, you should loo at GTS to sse how to add them in the game with script, and you could ask its author (Yaossorian22) how he did them. the G.O.A.T. is, as said an activator with an animation, this should be easier because it is just an animatad texture see this file it is a mod for Oblivion, anyway it has nif files with animated textures. Link to comment Share on other sites More sharing options...
hoax2 Posted June 1, 2009 Author Share Posted June 1, 2009 Both sound like good solutions. Personally i have more background with video editing then i do with this engine so my instant thought is to go for the Bik videos. But i'll have to look into it in more detail. Thanks guys +1 Kudos+1 Kudos Link to comment Share on other sites More sharing options...
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