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I've run into a very odd glitch where Enclave soldiers cannot be hurt or die at all. I can hurt them if I'm not in combat with them (such as being hidden) but once I am in combat, I can't do anything to them. Console commands (like kill, disable, stopcombat) don't work on them either. I cannot enter VATS on them too. Here's my load order:

 

Fallout 3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Point Lookout Reborn by Jcro25.esm

CALIBR.esm

Inventory Access.esm

FOOK2 - MAIN.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

RH_IRONSIGHTS.esm

Mart's Mutant Mod.esm

DarNifiedUIF3.esp

ZebraCarbine.esp

KillableChildren.esp

KillableChildren - MMM.esp

ImmersiveHealth.esp

GaussCompleteBeta.esp

Advanced Recon Armor.esp

LilMac.esp

AlienRifleV2.esp

ForceRifle_AlienRifle.esp

Plastek TeslaRiflev1.esp

T6M Female Power Armor Replace + DLC.esp

CASM.esp

DK_BulletTime.esp

WastelandMastery.esp

MaxLevelWorkaround-HP-BS.esp

SkillCheck.esp

Powered Power Armor.esp

PPA - Operation Anchorage.esp

PPA - ThePitt.esp

PPA - Broken Steel.esp

PPA - Mothership Zeta.esp

COL Enclave VER2.esp

COL Enclave Hell.esp

Col Enclave Recon.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Master Menu Module.esp

FOOK2 - Main.esp

FOOK2 - Main - Ironsights.esp

Mart's Mutant Mod - FOOK2.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_ironSights_PL_NewItems.esp

RH_IronSights_RemoveReticule.esp

Sydney Follower.esp

bittercup_comp.esp

Sydney Follower _ Load Order Fix.esp

Merged Patch.esp

 

Anything with the load order that could be causing this problem? Or is it incompatibilities with mods? Any help would be greatly appreciated!

 

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