TummySausage Posted December 13, 2013 Posted December 13, 2013 I've run into a very odd glitch where Enclave soldiers cannot be hurt or die at all. I can hurt them if I'm not in combat with them (such as being hidden) but once I am in combat, I can't do anything to them. Console commands (like kill, disable, stopcombat) don't work on them either. I cannot enter VATS on them too. Here's my load order: Fallout 3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmPoint Lookout Reborn by Jcro25.esmCALIBR.esmInventory Access.esmFOOK2 - MAIN.esmFOOK2 - [DIK] DLC Improvement Kit.esmRH_IRONSIGHTS.esmMart's Mutant Mod.esmDarNifiedUIF3.espZebraCarbine.espKillableChildren.espKillableChildren - MMM.espImmersiveHealth.espGaussCompleteBeta.espAdvanced Recon Armor.espLilMac.espAlienRifleV2.espForceRifle_AlienRifle.espPlastek TeslaRiflev1.espT6M Female Power Armor Replace + DLC.espCASM.espDK_BulletTime.espWastelandMastery.espMaxLevelWorkaround-HP-BS.espSkillCheck.espPowered Power Armor.espPPA - Operation Anchorage.espPPA - ThePitt.espPPA - Broken Steel.espPPA - Mothership Zeta.espCOL Enclave VER2.espCOL Enclave Hell.espCol Enclave Recon.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Master Menu Module.espFOOK2 - Main.espFOOK2 - Main - Ironsights.espMart's Mutant Mod - FOOK2.espFOOK2 - [DIK] DLC Improvement Kit.espMart's Mutant Mod - FOOK2 - DIK.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_ironSights_PL_NewItems.espRH_IronSights_RemoveReticule.espSydney Follower.espbittercup_comp.espSydney Follower _ Load Order Fix.espMerged Patch.esp Anything with the load order that could be causing this problem? Or is it incompatibilities with mods? Any help would be greatly appreciated!
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