TummySausage Posted December 13, 2013 Share Posted December 13, 2013 I've run into a very odd glitch where Enclave soldiers cannot be hurt or die at all. I can hurt them if I'm not in combat with them (such as being hidden) but once I am in combat, I can't do anything to them. Console commands (like kill, disable, stopcombat) don't work on them either. I cannot enter VATS on them too. Here's my load order: Fallout 3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmPoint Lookout Reborn by Jcro25.esmCALIBR.esmInventory Access.esmFOOK2 - MAIN.esmFOOK2 - [DIK] DLC Improvement Kit.esmRH_IRONSIGHTS.esmMart's Mutant Mod.esmDarNifiedUIF3.espZebraCarbine.espKillableChildren.espKillableChildren - MMM.espImmersiveHealth.espGaussCompleteBeta.espAdvanced Recon Armor.espLilMac.espAlienRifleV2.espForceRifle_AlienRifle.espPlastek TeslaRiflev1.espT6M Female Power Armor Replace + DLC.espCASM.espDK_BulletTime.espWastelandMastery.espMaxLevelWorkaround-HP-BS.espSkillCheck.espPowered Power Armor.espPPA - Operation Anchorage.espPPA - ThePitt.espPPA - Broken Steel.espPPA - Mothership Zeta.espCOL Enclave VER2.espCOL Enclave Hell.espCol Enclave Recon.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Master Menu Module.espFOOK2 - Main.espFOOK2 - Main - Ironsights.espMart's Mutant Mod - FOOK2.espFOOK2 - [DIK] DLC Improvement Kit.espMart's Mutant Mod - FOOK2 - DIK.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_ironSights_PL_NewItems.espRH_IronSights_RemoveReticule.espSydney Follower.espbittercup_comp.espSydney Follower _ Load Order Fix.espMerged Patch.esp Anything with the load order that could be causing this problem? Or is it incompatibilities with mods? Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
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