Jump to content

Enemies cannot die or be hurt?


TummySausage

Recommended Posts

I've run into a very odd glitch where Enclave soldiers cannot be hurt or die at all. I can hurt them if I'm not in combat with them (such as being hidden) but once I am in combat, I can't do anything to them. Console commands (like kill, disable, stopcombat) don't work on them either. I cannot enter VATS on them too. Here's my load order:

 

Fallout 3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Point Lookout Reborn by Jcro25.esm

CALIBR.esm

Inventory Access.esm

FOOK2 - MAIN.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

RH_IRONSIGHTS.esm

Mart's Mutant Mod.esm

DarNifiedUIF3.esp

ZebraCarbine.esp

KillableChildren.esp

KillableChildren - MMM.esp

ImmersiveHealth.esp

GaussCompleteBeta.esp

Advanced Recon Armor.esp

LilMac.esp

AlienRifleV2.esp

ForceRifle_AlienRifle.esp

Plastek TeslaRiflev1.esp

T6M Female Power Armor Replace + DLC.esp

CASM.esp

DK_BulletTime.esp

WastelandMastery.esp

MaxLevelWorkaround-HP-BS.esp

SkillCheck.esp

Powered Power Armor.esp

PPA - Operation Anchorage.esp

PPA - ThePitt.esp

PPA - Broken Steel.esp

PPA - Mothership Zeta.esp

COL Enclave VER2.esp

COL Enclave Hell.esp

Col Enclave Recon.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Master Menu Module.esp

FOOK2 - Main.esp

FOOK2 - Main - Ironsights.esp

Mart's Mutant Mod - FOOK2.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_ironSights_PL_NewItems.esp

RH_IronSights_RemoveReticule.esp

Sydney Follower.esp

bittercup_comp.esp

Sydney Follower _ Load Order Fix.esp

Merged Patch.esp

 

Anything with the load order that could be causing this problem? Or is it incompatibilities with mods? Any help would be greatly appreciated!

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...