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Need to change LOD mesh


BadPenney

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My data directory does not have a meshes folder.

Interesting. I thought that running the generate LOD process would have created the mesh folder if you hadn't had one already. I had a folder named meshes already because I had unpacked NIFs from the meshes bsa, but the \Landscape\LOD\Wasteland subdirectories were created within it by the process.

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My data directory does not have a meshes folder.

Interesting. I thought that running the generate LOD process would have created the mesh folder if you hadn't had one already. I had a folder named meshes already because I had unpacked NIFs from the meshes bsa, but the \Landscape\LOD\Wasteland subdirectories were created within it by the process.

 

I am going to try to make a meshes directory and redo it then. Will let you know how it turns out. Tomorrow, I guess ;)

 

Thanks again for your help

Cut Snake

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OK, that worked, now to just whittle it down to the ones I need.

Good luck with that. It is tedious, but doable. Just requires a methodical process of elimination. Saves a large chunk of memory though.

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OK, that worked, now to just whittle it down to the ones I need.

Good luck with that. It is tedious, but doable. Just requires a methodical process of elimination. Saves a large chunk of memory though.

 

LOL, yeah. I figure it can't be any worse than trying to figure out which mods I could use simultaneously. (I got a little excited when I first discovered this site and downloaded 500 of 'em) Thanks again for the help, looking forward to sharing my mod.

Cut Snake

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Well, it's just suggestion...

 

Meshes\Landscape\LOD\World_Name - for terrain

Meshes\Landscape\LOD\World_Name\blocks - for objects

Meshes\Landscape\LOD\World_Name\Trees - for trees

 

About names:

World_Name.Level4.x-№.y-№.NIF

 

World_Name.Level4 - LOD for 4 cells - detailed,for near terrain\objects ?

World_Name.Level8 - LOD for 8 cells - not so detailed.for distant terrain\objects ?

World_Name.Level16 - LOD for 16 cells - for more distant terrain\objects ?

World_Name.Level32 - LOD for 32 cells - and so on

 

.x-№.y-№ - cell coordinates, where to place LOD (maybe from center, maybe from border)

 

It takes much time to be sure, i don't have it(working on mod too), maybe others can figure something

 

P.S. sorry for my "English" :confused:

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Well, it's just suggestion...

 

Meshes\Landscape\LOD\World_Name - for terrain

Meshes\Landscape\LOD\World_Name\blocks - for objects

Meshes\Landscape\LOD\World_Name\Trees - for trees

 

About names:

World_Name.Level4.x-№.y-№.NIF

 

World_Name.Level4 - LOD for 4 cells - detailed,for near terrain\objects ?

World_Name.Level8 - LOD for 8 cells - not so detailed.for distant terrain\objects ?

World_Name.Level16 - LOD for 16 cells - for more distant terrain\objects ?

World_Name.Level32 - LOD for 32 cells - and so on

 

.x-№.y-№ - cell coordinates, where to place LOD (maybe from center, maybe from border)

 

It takes much time to be sure, i don't have it(working on mod too), maybe others can figure something

 

P.S. sorry for my "English" :confused:

 

 

That doesn't seem to be correct.

 

My area affected is bewteen 6,9 - 6,14 throught to 10,9 - 10,15

The meshes I used were level4.x4.y8, level4.x4.y12, level4.x8.y8, level4.x8.y12

They are laid out at follows:

 

x4.y12 x8.y12

x4.y8 x8.y8

 

 

Hope this info works for anybody trying to figure out the whole wasteland mesh.

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  • 2 weeks later...
so level4.x4.y8, level4.x4.y12, level4.x8.y8, level4.x8.y12 will cower cells from x4 to x11 and from y8 to y15

area affected between x6,y9 - x6,y14 throught to x10,y9 - x10,y15 fits perfectly

that makes sense.

It might make sense, but did you test it to see if it is true?

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