BadPenney Posted July 27, 2009 Author Share Posted July 27, 2009 Did you look for: ..\Data\meshes\Landscape\LOD\Wasteland Link to comment Share on other sites More sharing options...
TheCutSnake Posted July 27, 2009 Share Posted July 27, 2009 Did you look for: ..\Data\meshes\Landscape\LOD\Wasteland I am using a vanilla(updated) version of fo3 so my mod could be used by all. My data directory does not have a meshes folder. ps. your advice on imagespace modsifier helped heaps. ;) Link to comment Share on other sites More sharing options...
BadPenney Posted July 27, 2009 Author Share Posted July 27, 2009 My data directory does not have a meshes folder.Interesting. I thought that running the generate LOD process would have created the mesh folder if you hadn't had one already. I had a folder named meshes already because I had unpacked NIFs from the meshes bsa, but the \Landscape\LOD\Wasteland subdirectories were created within it by the process. Link to comment Share on other sites More sharing options...
TheCutSnake Posted July 27, 2009 Share Posted July 27, 2009 My data directory does not have a meshes folder.Interesting. I thought that running the generate LOD process would have created the mesh folder if you hadn't had one already. I had a folder named meshes already because I had unpacked NIFs from the meshes bsa, but the \Landscape\LOD\Wasteland subdirectories were created within it by the process. I am going to try to make a meshes directory and redo it then. Will let you know how it turns out. Tomorrow, I guess ;) Thanks again for your helpCut Snake Link to comment Share on other sites More sharing options...
TheCutSnake Posted July 28, 2009 Share Posted July 28, 2009 I am going to try to make a meshes directory and redo it then. Will let you know how it turns out. Tomorrow, I guess ;) Thanks again for your helpCut Snake OK, that worked, now to just whittle it down to the ones I need. Link to comment Share on other sites More sharing options...
BadPenney Posted July 28, 2009 Author Share Posted July 28, 2009 OK, that worked, now to just whittle it down to the ones I need.Good luck with that. It is tedious, but doable. Just requires a methodical process of elimination. Saves a large chunk of memory though. Link to comment Share on other sites More sharing options...
TheCutSnake Posted July 28, 2009 Share Posted July 28, 2009 OK, that worked, now to just whittle it down to the ones I need.Good luck with that. It is tedious, but doable. Just requires a methodical process of elimination. Saves a large chunk of memory though. LOL, yeah. I figure it can't be any worse than trying to figure out which mods I could use simultaneously. (I got a little excited when I first discovered this site and downloaded 500 of 'em) Thanks again for the help, looking forward to sharing my mod.Cut Snake Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted August 1, 2009 Share Posted August 1, 2009 Well, it's just suggestion... Meshes\Landscape\LOD\World_Name - for terrainMeshes\Landscape\LOD\World_Name\blocks - for objectsMeshes\Landscape\LOD\World_Name\Trees - for trees About names:World_Name.Level4.x-№.y-№.NIF World_Name.Level4 - LOD for 4 cells - detailed,for near terrain\objects ?World_Name.Level8 - LOD for 8 cells - not so detailed.for distant terrain\objects ?World_Name.Level16 - LOD for 16 cells - for more distant terrain\objects ?World_Name.Level32 - LOD for 32 cells - and so on .x-№.y-№ - cell coordinates, where to place LOD (maybe from center, maybe from border) It takes much time to be sure, i don't have it(working on mod too), maybe others can figure something P.S. sorry for my "English" :confused: Link to comment Share on other sites More sharing options...
TheCutSnake Posted August 3, 2009 Share Posted August 3, 2009 Well, it's just suggestion... Meshes\Landscape\LOD\World_Name - for terrainMeshes\Landscape\LOD\World_Name\blocks - for objectsMeshes\Landscape\LOD\World_Name\Trees - for trees About names:World_Name.Level4.x-№.y-№.NIF World_Name.Level4 - LOD for 4 cells - detailed,for near terrain\objects ?World_Name.Level8 - LOD for 8 cells - not so detailed.for distant terrain\objects ?World_Name.Level16 - LOD for 16 cells - for more distant terrain\objects ?World_Name.Level32 - LOD for 32 cells - and so on .x-№.y-№ - cell coordinates, where to place LOD (maybe from center, maybe from border) It takes much time to be sure, i don't have it(working on mod too), maybe others can figure something P.S. sorry for my "English" :confused: That doesn't seem to be correct. My area affected is bewteen 6,9 - 6,14 throught to 10,9 - 10,15The meshes I used were level4.x4.y8, level4.x4.y12, level4.x8.y8, level4.x8.y12They are laid out at follows: x4.y12 x8.y12x4.y8 x8.y8 Hope this info works for anybody trying to figure out the whole wasteland mesh. Link to comment Share on other sites More sharing options...
BadPenney Posted August 12, 2009 Author Share Posted August 12, 2009 so level4.x4.y8, level4.x4.y12, level4.x8.y8, level4.x8.y12 will cower cells from x4 to x11 and from y8 to y15area affected between x6,y9 - x6,y14 throught to x10,y9 - x10,y15 fits perfectlythat makes sense.It might make sense, but did you test it to see if it is true? Link to comment Share on other sites More sharing options...
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