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Pricing scheme for Enchanting/Spellmaking etc. used in Oscuro's (O


Xen0nex

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First off, absolutely loving Oscuro's Oblivion Overhaul v135 on my long-awaited first run in Oblivion!

However, I'm also using a bunch of other mods and fear I may have mucked some things up. E.G., both OOO and Supreme Magicka should remove 'Drain Health' as an option when enchanting/spellmaking, but I still have it as an option when enchanting.
Is there any way for me to find what the intended pricing rates should be for spellmaking, enchanting, repair/recharge, etc? I've been fiddling trying to disable the changes made by Supreme Magicka, Enhanced Economy etc. to get back to the intended OOO prices, but I don't know if it's working. I think I can manually set the prices as intended via Enhanced Economy, but cannot find what pricing scheme OOO uses for these services anywhere.
E.G. I know Supreme Magicka tries to set the cost for player-made spells to be 5x their magicka cost, but after disabling Supreme Magicka and Enhanced Economy, I'm getting a 4x cost in-game and am not sure if that's correct, or some other setting mucking with it. Likewise, vanilla Oblivion sets the cost for weapon enchantments to 10x their magicka/charge cost, but after (attempting to) disabling Enhanced Economy's weapon enchanting settings, I'm getting a 120x cost which seems like an error (but maybe it is correct for OOO? I dunno...)
The main things I'm trying to set back to OOO values (whatever those are) would be:
  • Player enchantments
  • Play-made spells
  • Skill training
  • Weapon repair / recharge
  • Selling player-made potions
Any help or examples of your own pricing you see in OOO would be greatly appreciated! :D

 

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