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Giant slam on playable weapon


jhelzei

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I'm trying to attach the giant slam effect to a weapon, and not having much luck. I've isolated the "giant slam" effect to two vanilla objects, crStaggerAttackAreaEffectGiantSlam (effect) and crGiantClubSlam (spell, fire and forget, contact). Neither is available as a critical effect (that's what I'd really like), and attaching crStaggerAttackAreaEffectGiantSlam to the weapon's enchantment results in no effect at all. If I get it working as an enchantment, I'd also like to apply a small chance (say 10%) of it actually happening to prevent the weapon from being overpowered.

Any advice on getting it working as a crit effect or a randomly occurring enchantment?

Thanks...

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  • 4 weeks later...

Giant 'slams' are hooked up to giants in a different manner than most people think. Commonly people think the giant is using a specific attack, but the 'slam' (whether it be with the club or foot) is actually the giants power attack. You can test this by agro-ing a giant then backing away from it until it run-attacks you. This causes the ai to do a power attack (how I made my Death Soul video where I got ROFL stomped 20 times in a row). The power attack is rigged to use the crGiantClubSlam (or stomp one, there's more than one power attack) spell, which is hooked up to the crStaggerAttackAreaEffectGiantSlam MagicEffect. That MagicEffect achieves what it does through the Explosion (form) crGiantSlamExplosion. I'm almost certain you can't hook an explosion up to a weapon like you can a magic effect or projectile/ammo. Instead you should try duplicating the Spell (crGiantClubSlam or crGiantClubStomp). Change your duplicate to a proper form id... blah blah blah, the usual stuff, don't change anything other than name... then change the Spell Type to Ability (I think those work with crit effects). Now try setting your crit effect on your weapon to your new spell. Tell me what happens :)

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  • 4 weeks later...

Discovered something interesting about critical effects. Like you said, I tried to duplicate crGiantClubSlam and changed the spell type to ability. However, it did not show up in the list of available critical effects. I took another look at those effects, and it seems that they are all Constant/Self effects. I have no idea why you'd want to have a weapon spawn constant effects on the wielder with a critical hit, but that seems to be what's going on.

I guess I'll need to attach it to the weapon enchantment somehow with a random percent chance of triggering. Any suggestions on how to set that up?

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