bongodoctor Posted February 24, 2023 Share Posted February 24, 2023 I want to be able to enable/disable an xmarker in Fellowglow Keep 02 - which will remove the rubble blocking the way to the Ritual Chamber ( I have used this method successfully in many locations where I can find the relevant xmarker) the rubble is as expected all linked to an xmarker but the xmarker itself is not visible - I suspect the xmarker is in another cell - but it isn't in either of the other two interior cells, or the two exterior cells. I am guessing the xmarker is in another cell related to the quest but I have no way of finding which cell it is in, because the rubble items don't list the reference number etc. The only other possibility is that they are all linked to a script or other invisible object and this is how the CK renders this connection. The rubble in question is at the top of the main stairs on the left as you enter the main keep - you can see all the xmarker connector disappearing into the distance if you selected the whole level... Any ideas??? I have tried just moving the rubble, but then the ritual chamber doesn't actually render in as presumably it is enabled when the xmarker is either enabled or disabled... UPDATE: I found it in a cell called aaaMarkers - one of the rubble items showed me the reference, which is weird because I checked them all and there wasn't any named references initially - there are a few questlocation markers in aaaMarkers - I think that is the cell used when the xmarker links to objects in multiple cells - this marker has to make changes to the interior and the exterior of Fellowglow keep - just one more xmarker to find - as the secondary entrance isn't revealed - it is covered by texture of some sort... Link to comment Share on other sites More sharing options...
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