SoulMasterFinnigan Posted February 25, 2023 Share Posted February 25, 2023 I have been making a companion for awhileI followed the tutorial by seddon but it there anyway to removeThe Talk, Stay/Follow, Dismiss and Trade part. Its rather immersion breaking lol Link to comment Share on other sites More sharing options...
RaidersClamoring Posted February 25, 2023 Share Posted February 25, 2023 The alternative would be game-breaking instead. How do you interact with them without the prompts? Link to comment Share on other sites More sharing options...
hereami Posted February 26, 2023 Share Posted February 26, 2023 (edited) SetPlayerTeammate(abCanDoFavor=false)? Also, try keywords CompanionDisableMenuXXX, although DisableMenuCommand doesn't seem to have effect if abCanDoFavor was True, i couldn't protect an Actor from being commandable in latter case. To remove Talk, npc should have no valid dialogue lines, i think, though may be somehow else. Hm, likely it can't be removed, they just don't have anything to say, but prompt would be there. Edited February 26, 2023 by hereami Link to comment Share on other sites More sharing options...
SoulMasterFinnigan Posted February 26, 2023 Author Share Posted February 26, 2023 when I next launch up the ck ,I will screen shot the scene layout. Link to comment Share on other sites More sharing options...
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