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question about glass in 3dsmax


greekrage

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Is there something i have to do to get an element on a model that is supposedly glass to work correctly when assigning textures later ?

I have zero experience on this issue but today i had to deal with it because a model im doing has glass windows...

 

Forgot to mention that in nifskope the glass looks ok but doesnt show in game...

Edited by greekrage
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https://disk.yandex.ru/d/40MfcWDPAArl6A

Plain glass. As a texture bsEffectFx negative. The darker the texture area, the more transparent. Those if you need, for example, scratches on glass, then the scratches are white, the glass is dark. You can make transparent light, you can assign the color of the glass, you can animate.

WOW... Very helpful.... Thank you !!

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Finally...

This was all that was missing from 2 of my models...

 

I set it up in 3dsmax and it was ready in nifskope as well... (no extra textures need to be assigned since the texture in the source.. )

 

Thanks again South ..Youre a life saver..

 

WgCtGZ.jpg

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