Jump to content

DCG.ini Exalt weapon


bestliutr

Recommended Posts

This is kind of a blast from the past :smile:

 

Since this timeframe I've made quite a few advances, all of which are implemented in Long War, but aren't always easy to untangle from other code :

 

- Fixed the CalcPossibleDamage to display the correct damage including perks and situational modifiers as well as the correct base weapon damage

- Added the ability to differentiate each weapon (EXALT and alien) from XCOM in terms of damage and to-hit chance

- Added the ability to have additional stats apply to weapons, such as mobility to weapons/items, and Damage Reduction

 

All told these are about 30 to 40 different modfile changes, though. Trying to keep Long War up-to-date is more than enough for me, but if someone were willing to take on the work of bundling the hex changes into an installer and in untangling the other Long War changes so it could work standalone, I'd be willing to share the hex changes.

 

 

That's so awesome. I think i want to hug that LongWar thing.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...