vonBennett Posted February 27, 2023 Share Posted February 27, 2023 I am finishing up on my Vault 111 Settlement Mod. I am having a problem with the Cryo Terminal showing up in game. While in the Creation kit, I disabled the item and moved it below the floor. However it still shows up in game. I even tried the 'MoveToEditLocationOnLoad' Script but that did not work as well.I have my nod on the bottom of the load order and I do not detect and mod conflicts. So question: Why do disabled (and even deleted items) still show up in game? More importantly, how does one completely disable them in the Creation Kit so the don't show up in game?Thank you. B.... Link to comment Share on other sites More sharing options...
RoNin1971 Posted February 27, 2023 Share Posted February 27, 2023 (edited) I am finishing up on my Vault 111 Settlement Mod. I am having a problem with the Cryo Terminal showing up in game. While in the Creation kit, I disabled the item and moved it below the floor. However it still shows up in game. I even tried the 'MoveToEditLocationOnLoad' Script but that did not work as well.I have my nod on the bottom of the load order and I do not detect and mod conflicts. So question: Why do disabled (and even deleted items) still show up in game? More importantly, how does one completely disable them in the Creation Kit so the don't show up in game?Thank you. B.... Did you restart the game or load a saved game?Some stuff get their position 'saved' (anything you touch), so to be sure it does or doesn't move (back) always use a new game (or a save from before entering a location for the first time, in this case thats (nearly) a fresh start) If you did already restart, you can at least rule out that posibility. Edited February 27, 2023 by RoNin1971 Link to comment Share on other sites More sharing options...
vonBennett Posted February 28, 2023 Author Share Posted February 28, 2023 Since some are vanilla settlements and the other is Vault 111, it is not really practical to start a new game. I understand what you are saying about things being 'saved' once they are initially loaded. I need to figure out a way to bypass that. Link to comment Share on other sites More sharing options...
RoNin1971 Posted February 28, 2023 Share Posted February 28, 2023 Since some are vanilla settlements and the other is Vault 111, it is not really practical to start a new game. I understand what you are saying about things being 'saved' once they are initially loaded. I need to figure out a way to bypass that.By script. At least, thats what other mods do to fix such problems. You could for example add a "fix" option to one of the terminals inside Vault 111 to start the script. (user action required)The script should simply move such items to where you want them (disabled & below the ground/floor)One of the many Vault 88 mods does exactly that (but it still doesn't always work... or "did not" as its been a long while ago I last checked and forgot which one exactly) Link to comment Share on other sites More sharing options...
vonBennett Posted February 28, 2023 Author Share Posted February 28, 2023 Since some are vanilla settlements and the other is Vault 111, it is not really practical to start a new game. I understand what you are saying about things being 'saved' once they are initially loaded. I need to figure out a way to bypass that.By script. At least, thats what other mods do to fix such problems. You could for example add a "fix" option to one of the terminals inside Vault 111 to start the script. (user action required)The script should simply move such items to where you want them (disabled & below the ground/floor)One of the many Vault 88 mods does exactly that (but it still doesn't always work... or "did not" as its been a long while ago I last checked and forgot which one exactly) I tried using the "MoveToEditLocationOnLoad" Script (which I use to move the locations of workbenches on my other settlement mods) but for some reason it is not working on this cryo terminal in Vault 111? Link to comment Share on other sites More sharing options...
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