ZxAsriel Posted February 27, 2023 Share Posted February 27, 2023 (edited) Overlook of overhaul: +Defense up [100], your armor becomes that of a entire armada of tanks. +Bullets Deflect - Small arms to high caliber fire will just "tink" off your armor and be considered a "miss" instead of a "hit taken", visually it will look like a spark comes off you when shot, and nullifies damage. +No Knockback from high calibers - Due to Raidens suit being majorly improved on at the heels, an high caliber shot or melee attack won't send you flying to the ground, and instead if the targets close enough you can counter just before they attack for a more permanent "night night" +%100 damage against skulls: All weapons do "gods first" (two tap) damage against skulls, eliminating these d'mn mosquitos efficiently and without mercy + Jetstream sams blade hidden in bionic arm. - Whenever you combo a CQC on someone, at the start of every combo a red, familiar blade comes out dealing damage and then an kill instead of a knockout, to compensate if you HOLD down the CQC button even while moving or sprinting, you initiate a hold up instead. Value gets changed from ZZZ (non lethal) to DMG (lethal)+No blood on face or body from misses - you have the armor of an experimental tank, ya shouldn't be bleedin' when there's work that needs heedin'. + Auto Tag function; Communications dishes, communication relay consoles, anti aircraft radar all get tagged with red pings, acting as a 360 int. scope that works as far as quiets initial sniping position. On the other hand Mission Targets are highlighted by a blue ping, and cassettes are highlighted with a purple ping. Best radar the black market could of offered you. CQC mechanics: Combo hit 1: %25 of health of unit is missing, injuring and incapacitating them. jabbed in left shoulder. Combo hit 1, 2: %50 of enemy health is missing, injuring and incapacitating them, jabbed in right shoulder. Combo hit, 1, 2, 3: %75 of their health is gone, injuring and incapacitating them, jabbed in the direct middle of torsoCombo Hit Finisher: Jabbed in heart, always fatal. Holding CQC button: When target moves in range, even if they are alert, they will be held up nonlethally, if they tried to melee attack you, they will also be held up nonlethally after being countered. From there normal holdup options appear. Sprinting (toggle) + CQC (held) ; Lethal sprint takedown, jabbing the sword in and through the heart before tossing the body forward. Edited March 1, 2023 by ZxAsriel Link to comment Share on other sites More sharing options...
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