jblam Posted February 28, 2023 Share Posted February 28, 2023 From what I've read, changing the way Revelio works is currently restricted to range, so please consider this a 'future request' if it isn't able to be implemented at this time. Casting Revelio while moving causes the player to stop moving. Gameplay would be improved if this spell could be cast 'on the run', in the same sort of way Witcher vision works in Witcher 3. Would love to see this implemented, even in a form that does not allow the spell-casting animation to play. Link to comment Share on other sites More sharing options...
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