Kreutz Posted March 1, 2023 Share Posted March 1, 2023 How can I do it? I want a weapon added to LL not spawning with certain mods, let's say a bayonet on a handgun. Or I want a handgun only spawn with flashlights and comfort grips but not any other mod. I know I have to delete certain entries with FO4Edit. But then, opening the mod with FO4Edit, which folder is for the spawned weapon (on NPCs) and which folder is for the weapons workbench (for the PC to create)? TIA Link to comment Share on other sites More sharing options...
hereami Posted March 1, 2023 Share Posted March 1, 2023 (edited) Wait, what is that "Flashlight" on a pipe gun? For bayonets in particular this can be modcol_PipeGun_Muzzles_Any [OMOD:001642B5], remove Bayonets entry from the list. In short, spawnable combinations are defined in Weapon records as Object Templates. These are messy to deal with in general and need extra care if handled in XEdit, i'd say. For each variant there can be singular mod or ModCollection (like Muzzles above) specified for each slot (Attach Point), just look at how a gun is constructed. Combos may be tagged with Instantiation filter keywords and Leveled Lists use them to select exact combination to spawn. Most simple, can remove all extra combos from original gun record and keep just one as Default, this will affect all future spawns. Or create your own modified copy and insert into LeveledLists, if that makes sense. Otherwise need to deal with filters and whatever else. Craftable attachments - OMODs - have recipes - Constructible Object. Edited March 1, 2023 by hereami Link to comment Share on other sites More sharing options...
Kreutz Posted March 6, 2023 Author Share Posted March 6, 2023 Thanks for the answer! I'll try that, I'll check if I can make only flashlights and comfort grips appear. If It gets complicated, I'll follow your suggestion, and delete all the combos except the default gun: I prefer a basic pistol instead of a tacticool frankengun. Link to comment Share on other sites More sharing options...
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