Andythefreezer Posted June 1, 2009 Share Posted June 1, 2009 Hi guys,here is a new dumb request: i got a house in rivetcity, megaton, tenpenny tower, and a lot of other places, but in all houses there are just small bits of my equipments stored, and I think it would be great to have all stuff stored in all houses at the same time:Basically it should work the following: a container you could add in GECK, that "updates" itself when i put something in it in megaton for example, then i travel to Rivetcity, and i can remove that object from the locker(crate,barrell whatever) in rivetcity? I hope you guys understand what i am trying to get here :D?? Link to comment Share on other sites More sharing options...
alexandersig Posted June 3, 2009 Share Posted June 3, 2009 Sure, I think the script goes like this, I'd recommend attaching it to a terminal (result script), didn't work when I tried it with activators "activate playerCONTAINERREF.activate" Not really a dumb request btw, seems kind of useful, my video card's broken so I can't use the GECK so :/ Link to comment Share on other sites More sharing options...
mazakala Posted June 3, 2009 Share Posted June 3, 2009 This is how I would do it, I'm too lazy to actually do it so I'll just explain: -Make a container with an empty mesh (a model that doesn't contain anything), drop it somewhere in any of your houses and give it an unique name. -Make the containers you want for your houses (make copies of existing container types) and attach the following script to them: scn sharedcontainerScript begin onactivate player InsertContainerNameHere.moveto player 0 0 0 InsertContainerNameHere.Activate player end Of course you would replace the InsertContainerNameHere with the unique name of your invisible container. Link to comment Share on other sites More sharing options...
Andythefreezer Posted June 8, 2009 Author Share Posted June 8, 2009 wohoooooooooooooo works THANK you *Give Kudos* Link to comment Share on other sites More sharing options...
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