PsyckoSama Posted December 15, 2013 Share Posted December 15, 2013 Right now my mission objectives are being displayed as a string of code and not the actual objective. My current mods are Revenge of the SlevesMy Shiv is specialCustomizable Special SoldiersRemove Death AnimationRestart Mission in Pause MenuMinimal DelaysOne Hour Corpses Any idea what would be causing this? Link to comment Share on other sites More sharing options...
monju125 Posted December 15, 2013 Share Posted December 15, 2013 Is it showing something like "<Bullet/> Sweep the area of operations. \n<Bullet/> Eliminate all opposition."? If so, open up XEW\XComGame\Localization\INT\XComStrategyGame.int, look for m_strMissionObjectives, find one that you know is displaying that way and make sure (copy here as well) the string is properly formed (i.e. has " at the beginning and end). Link to comment Share on other sites More sharing options...
PsyckoSama Posted December 15, 2013 Author Share Posted December 15, 2013 Right now my mission objectives are being displayed as a string of code and not the actual objective. My current mods are Revenge of the SlevesMy Shiv is specialCustomizable Special SoldiersRemove Death AnimationRestart Mission in Pause MenuMinimal DelaysOne Hour Corpses Any idea what would be causing this? Rather than give a explination that explains nothing, I made screen shot. http://i.imgur.com/HPsp9ke.jpg Now you folks know everything I do. Link to comment Share on other sites More sharing options...
monju125 Posted December 15, 2013 Share Posted December 15, 2013 Ohh, those objectives. The text for both of those are also located in the localization file XComGame.INT. Look for m_StrCovExObj1 and m_StrCovExArrayCount and make sure those strings are properly formed. If those are fine, then there must be some sort of issue passing the data to the UITacticalHUD or in the Action Scripts that handle setting the title/label/etc, but I'm not 100% sure how that all works. Link to comment Share on other sites More sharing options...
PsyckoSama Posted December 15, 2013 Author Share Posted December 15, 2013 (edited) Ohh, those objectives. The text for both of those are also located in the localization file XComGame.INT. Look for m_StrCovExObj1 and m_StrCovExArrayCount and make sure those strings are properly formed. If those are fine, then there must be some sort of issue passing the data to the UITacticalHUD or in the Action Scripts that handle setting the title/label/etc, but I'm not 100% sure how that all works. I opened it and searched for them. They were not even there. Going to restore the game cashe and reinstall my mods. Should clear up the problem. I hope. Edited December 15, 2013 by PsyckoSama Link to comment Share on other sites More sharing options...
monju125 Posted December 15, 2013 Share Posted December 15, 2013 Ah ha, yeah, that would definitely be the issue then. That would also explain why I couldn't find default values for them in the UPK; they don't exist and break if they're not in the INT file! Link to comment Share on other sites More sharing options...
PsyckoSama Posted December 15, 2013 Author Share Posted December 15, 2013 Ah ha, yeah, that would definitely be the issue then. That would also explain why I couldn't find default values for them in the UPK; they don't exist and break if they're not in the INT file!Not exactly sure what happened there... but I hope this'll clear it up. Link to comment Share on other sites More sharing options...
monju125 Posted December 16, 2013 Share Posted December 16, 2013 I tested it by deleting the entries from my XComGame.INT and I got the exact same thing you were seeing. Let us know if you were successful. Link to comment Share on other sites More sharing options...
PsyckoSama Posted December 16, 2013 Author Share Posted December 16, 2013 worked like a charm. No idea HOW that happened but its all cleared up now. Link to comment Share on other sites More sharing options...
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