SociopathDonkey Posted March 10, 2023 Share Posted March 10, 2023 The time has come to implement failures for quick hacking, to make it more unpredictable, as I did with weapon jams and Cyberware failures. I have a few ideas, but would really like some from the community. https://www.nexusmods.com/cyberpunk2077/mods/7537How would you like to see quick hack fails?What should the consequence be?Should it have multiple tiers, like normal and critical failure? Link to comment Share on other sites More sharing options...
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