elenhil Posted December 15, 2013 Share Posted December 15, 2013 Would it be very hard to make a mod imposing a time/attempts limit to picking a particular lock, with a cooldown period afterwards ("lock jammed", so to say)? Link to comment Share on other sites More sharing options...
zebem Posted December 15, 2013 Share Posted December 15, 2013 I'm working on a crime/stealth mod at the moment where I have made it so that breaking a lockpick exits the lockpicking menu and drains some stamina. Lockpicking gets increasingly difficult as stamina lowers and when below a certain threshold it is no longer possible to even attempt to pick the lock. Judging by what I have already done (and how I have done it) I don't think it would be too difficult to implement your idea. Link to comment Share on other sites More sharing options...
elenhil Posted December 16, 2013 Author Share Posted December 16, 2013 Great news! I would really prefer the limiting factor to be a (significant) period of time, rather than Stamina (easily recoverable). Link to comment Share on other sites More sharing options...
niceguy Posted December 17, 2013 Share Posted December 17, 2013 The first step would probably be to take away the game pause during lockpicking to get that kind of immersion. Link to comment Share on other sites More sharing options...
elenhil Posted December 17, 2013 Author Share Posted December 17, 2013 The first step would probably be to take away the game pause during lockpicking to get that kind of immersion.If someone could achieve that, that would satisfy all my needs. Patrolling guards and/or monsters themselves would become the limiting factor, so no extra handicaps would be required. Link to comment Share on other sites More sharing options...
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