Cthorthu Posted March 12, 2023 Share Posted March 12, 2023 Hi! I hope someone can help me :) My question is: In the "movement type" entries, how exactly does the data work? I can figure out the meaning of some values, but have unexpected results in game. It's hard to find this info, and the Creation Kit website has no detailed info. Even if you don't have complete info, any help will be welcome. Or maybe a link to a web with this info. The principal purpose is that I want to make a NPC only walk but not run (it's a custom race based on human race). So far I've managed to keep him from sprinting (by try and test without knowledge). Thanks in advance Link to comment Share on other sites More sharing options...
Cthorthu Posted March 12, 2023 Author Share Posted March 12, 2023 (I also tried to disable "run" in Move Data tab in the race entry, but it doesn't work) Link to comment Share on other sites More sharing options...
Sphered Posted March 13, 2023 Share Posted March 13, 2023 TBH I never saw any noticable difference changing those in the race record. Not all races use one, aka if blank they magically move just fine etc If your goal is to ensure walk vs run for a certain npc, you can adjust their AI. Theres a flag in packages for desired move speed. Animations will only change if that race offers different animations for various speeds. Human races ofc will show a walk anim vs run, etc Link to comment Share on other sites More sharing options...
Cthorthu Posted March 16, 2023 Author Share Posted March 16, 2023 Thank you very much! I'm definitely going to try that Link to comment Share on other sites More sharing options...
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