BlackTigerrr Posted March 13, 2023 Share Posted March 13, 2023 (edited) Just making a long lasting enchantment potion mod takes out the need to catch alot of blue butterflies, but what if you could combine your own enchantment potions somehow and drink it, and have like 10 minutes to figure out what enchantment you want to put on what, and essentially at the same ingredient cost as per usual. Maybe some alchemist in the game could mix your own enchantment potions into bigger potions to make them last longer? or you could poor them into an empty wine bottle at the cost of whatever the amount of potions you want in there for the right time duration or something?So for eksample: 20 enchantment potions combined gives a potion with a 10 minute duration. I always find it stressfull when i have to do enchantments. Maybe something like this would make it more relaxing and enjoyable. Though if i just need to enchant a weapon fast, then i dont need a potion that last for 10 minutes, and a normal one would do. Edited March 16, 2023 by BlackTigerrr Link to comment Share on other sites More sharing options...
Stealth022 Posted March 14, 2023 Share Posted March 14, 2023 (edited) BlackTigerrr, here is a mod for you. Instead of the potions combining, I made it another way. This mod will add a constant scripted magic effect on the player which will be awaiting whenever a Fortify Enchanting potion is drunk and will be doing some stuff. You, as usual, are drinking any Fortify Enchanting potion right before the Arcane Enchanter activation. If the enchanting process took some long time on you - you'll notice that an ability spell named "Enchant, do not hurry" be added to the player. That ability spell is a spell with a Fortify Enchanting magic effect of the as same magnitude as that drunk potion has. And this ability spell will be active until you leave the Arcane Enchanted crafting menu (actually the script is working if, for example, you'll drink a Fortify Enchanting potion for the unknown reason before the forging and will be 'smithing' for too long...), so since you leaved that crafting menu, that ability spell disappears.This mod requires SKSE (because I used a function "SetNthEffectMagnitude"). Edited March 14, 2023 by Stealth022 Link to comment Share on other sites More sharing options...
BlackTigerrr Posted March 14, 2023 Author Share Posted March 14, 2023 (edited) So if for eksample i drink one of my fortify enchantment potions, then i can just keep going at the enchanter? Thats wasn't the point though. That was exactly what i wanted to avoid if thats how it is, because then there is no need to catch blue butterflies. Also, if i forget an item when i am enchanting, and have to leave the enchanter, then the enchantment effect shouldn't stop! because thats still stressfull, and i always forget something xDThanks for making that though. If its a serious mod then i think you should add it to the nexus! Edited March 14, 2023 by BlackTigerrr Link to comment Share on other sites More sharing options...
Stealth022 Posted March 14, 2023 Share Posted March 14, 2023 (edited) BlackTigerrr, you are welcome) No I do not consider it is something serious... Moreover, I have a 'serious' mod, and to the current moment, it has 800 views and only 30 downloads :S ...I thought that the 'stressful' part is in the Arcane Enchanter enchanting process, when you are choosing the effects, maybe magnitudes... Just make a save each time before the enchanting process, and if you'll obtain that you forgot something - just reload the game, no stress) Edited March 14, 2023 by Stealth022 Link to comment Share on other sites More sharing options...
BlackTigerrr Posted March 14, 2023 Author Share Posted March 14, 2023 (edited) No the stressful part is in the 30 second time limit. Thats whats bugging me. I do save after each thing i enchant but that is part of whats stressful. I name the things too, and there is just not much time to get things done right.It could be awesome to just slam one big potion, and you dont even have to worry about any of it, you know? Edited March 14, 2023 by BlackTigerrr Link to comment Share on other sites More sharing options...
Stealth022 Posted March 14, 2023 Share Posted March 14, 2023 (edited) the stressful part is in the 30 second time limitWell, actually each Fortify Enchanting potion effect (even a customly created ones) has 60 seconds duration. The script works this way - you drunk the Fortify Enchanting potion and have 60 seconds. If in the moment of last second passed you are in the crafting menu, then you'll get a continuous "prolongation" for your Fortify Enchanting effect UNTIL you leave a crafting menu.You will not get a "prolongation" if in the moment of last second passed you are not in the crafting menu. So, you can drink a potion, and within it's 60 seconds duration you can go to the chest, get your item forgotten, return to Arcane Enchanter and activate it - if you was in time and those 60 seconds still did not pass, then you'll got a "prolongation" in the nearest time. And while you are in the crafting menu with that "prolongation" effect, you may think about all the things in the world) but only until you leave the crafting menu. If you left, the "prolongation" effect is over. Edited March 14, 2023 by Stealth022 Link to comment Share on other sites More sharing options...
BlackTigerrr Posted March 14, 2023 Author Share Posted March 14, 2023 (edited) I want 10 minutes or more. I dont even care if i have to catch many butterflies to be able to enchant in peace xDWould it be possible to simple only be able to make bigger/longer lasting enchanting potions at the alchemy table? and not the small ones? Edited March 14, 2023 by BlackTigerrr Link to comment Share on other sites More sharing options...
Stealth022 Posted March 14, 2023 Share Posted March 14, 2023 (edited) You have an eternity)) BUT until you'll leave a crafting table. In case of a recipe for some potion crafting (not in the alchemy table, rather on some cooking pot), you will have only the certain potions conditions which are existing in the game, so it is not possible to use any customly created potion in the recipe. Same problem would be with the "Alchemist" guy - it is not possible to use a customly created potions/items as a certain conditions. So this is not 'simple' ;) . In case of editing the Fortify Enchanting parameters in the alchemy process... I do not know the place/thing which is responsible for the duration of that effect. There could be a spell created which is applied to a customly created potion dropped into the world. It could change the duration to the desired one of the Fortify Enchanting effect. BUT any other Fortify Enchanting potions which were created at the same moment with the transferred one (which has the same FormID) will be changed either. Besides, if there will be a 10min Fortify Enchanting potion, then there will be a cheating possibility that you can enchant more than 1 item within those 10 minutes. So I coded a fair one realisation) Edited March 14, 2023 by Stealth022 Link to comment Share on other sites More sharing options...
BlackTigerrr Posted March 14, 2023 Author Share Posted March 14, 2023 (edited) Its not cheating if its costs the same, its just stress free. If you are quick enough in game you can enchant more than one thing per potion.I looked into it myself, and i dont know where to find the potions i make myself in the game. Only the default potions :/ Edited March 15, 2023 by BlackTigerrr Link to comment Share on other sites More sharing options...
Stealth022 Posted March 15, 2023 Share Posted March 15, 2023 (edited) How about that then?) - Skyrim, Dawnguard, Dragonborn vanilla ingredients which has Fortify Enchanting effect now has it 10 minutes duration. So your newly customly created Fortify Enchanting effect potions will have 10 minutes durations effect.No SKSE required, only Skyrim, DG, DB. If you have some other mods which adds some new ingredient which has Fortify Enchanting effect - just find that ingredient in that mod and edit it's properties by changing the duration of that effect to 10 minutes. Edited March 15, 2023 by Stealth022 Link to comment Share on other sites More sharing options...
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