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[LE] A bit dumb request


spofJustice

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Hello there, fellow modders. I'm trying my new mage build and wanna use shields in moments of close combats. Now I have both Auriel's shield and ethereal shield, but they are too useful for me and I'm so tired of trying to make a choice. Tried to make a mod that adds both their effects on Auriel's shield with CreationKit, but it doesn't work for me. Looks like I cannot into scripts :( Can someone help me doing this for me and also buff Ethereal enchantment to make it a bit more useful? Please <3

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spofJustice, in my case I downloaded and installed Skyrim Script Compiler Pro Final and I am using it together with Creation Kit.

 

For your goal, you just need to create:

- a new Magic->Enchantment ;

- a new Items->Armor (shield) ;

- possibly a new Items->Constructible Object if you'd like to make a recipe for getting it, for example, on a Sky Forge, by maybe a combining Auriels's and Ethernal shields .

 

In Magic->Enchantment , find one of your target shield's enchantment, duplicate it, rename. Edit it's magic effects - add the needed one, edit their magnitudes if necessary. Be careful if some of their magic effect is a scripted one...

In Items->Armor , find Auriel's shield, duplicate it, rename. Edit it with changing it's enchantment to the newly added one, and maybe with a stats/characteristics you'd like to have in it.

In Items->Constructilbe Object , duplicate any forge/Sky_forge recipe, rename, and edit the items to "melt" and the item to get. Or just use a in-game console command to get that shield.

 

Begin at least from that. If you'll have some troubles at some stage - describe your problem here.

Edited by Stealth022
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spofJustice, in my case I downloaded and installed Skyrim Script Compiler Pro Final and I am using it together with Creation Kit.

 

For your goal, you just need to create:

- a new Magic->Enchantment ;

- a new Items->Armor (shield) ;

- possibly a new Items->Constructible Object if you'd like to make a recipe for getting it, for example, on a Sky Forge, by maybe a combining Auriels's and Ethernal shields .

 

In Magic->Enchantment , find one of your target shield's enchantment, duplicate it, rename. Edit it's magic effects - add the needed one, edit their magnitudes if necessary. Be careful if some of their magic effect is a scripted one...

In Items->Armor , find Auriel's shield, duplicate it, rename. Edit it with changing it's enchantment to the newly added one, and maybe with a stats/characteristics you'd like to have in it.

In Items->Constructilbe Object , duplicate any forge/Sky_forge recipe, rename, and edit the items to "melt" and the item to get. Or just use a in-game console command to get that shield.

 

Begin at least from that. If you'll have some troubles at some stage - describe your problem here.

First of all: thank you so much for yor detailed response! It is really usefull and I think I really figured out how to edit enchantments. I managed to make a shield with both these effects, but its only because one of these enchantments works exactly as enchantment, not script. Auriel's rune shield is scripted and I can't change it at all. Even copy the code, because I keep getting error while trying to open it in CC:

"Errors encountered while attempting to reload the script"

Is that because I need Python environment to work with it? Thanks again for your answer, friend

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need Python environment to work with it?

No, you do not need Python. If you'd like to edit scripts, you need Skyrim Script Compiler Pro Final. But in your case, you do not need to script anything for your goal.

The thing you'd need is a BSA Unpacker.

I do not know why you called Auriel's shield as "Auriel's rune shield" - I found the only Auriel shield with it's NameID "DLC1ArmorAurielsShield". Though, I have a russian version of Skyrim, so maybe it actually calls Auriel's rune shield... bump.

So, DLC1ArmorAurielsShield . It has an Enchantment "DLC1EnchArmorReflectingShield" with one magic effect "DLC1AbFXReflectingShield" . Though it is a scripted magic effect, you need only add it to the list of the magic effects of your custom enchantment. That's the first notice.

The second notice is that the shield armor item itself, DLC1ArmorAurielsShield, it has a script "DLC1AurielsShieldScript" attached at it. You need to open Dawnguard.bsa archive and extract a file

 

scripts\dlc1aurielsshieldScript.pex

 

from it and place the extracted file to the Data\scripts\ directory of your Skyrim game folder installed.

After that, you can attach that script to your custom shield armor item. But doing only this is not enough - see the DLC1ArmorAurielsShield shield armor item again at it's DLC1AurielsShieldScript attached script properties. There should be a two variables there in properties. Remember/write it somewhere, you'd need to set the same parameters for the variables of same names for your custom shield armor item.

 

The scripts themselves - DLC1ArmorAurielsShield.psc and DLC1_ReflectShieldSCRIPT.psc - are located in the Data\scripts\Dawnguard\ directory of your Skyrim game folder installed. At least they should be there...

Edited by Stealth022
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Though, I have a russian version of Skyrim, so maybe it actually calls Auriel's rune shield... bump.

 

Русский что ли? :D

 

 

I do not know why you called Auriel's shield as "Auriel's rune shield"

 

 

 

Man, my mistake with "rune" shield, messed up with Dawnguard rune shield, sorry :(

Well, Im gonna try this Unpacker, thanks for the instructions! Will be in touch.

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