114529 Posted March 15, 2023 Share Posted March 15, 2023 Hello, I have been working on a mod which adds animated flags which you can equip.So far, I have a working model which the player can equip. I found that using the torch animations and properties almost perfectly captures how I want the flags to function in game. (The animations are perfect and I want the item to be in the misc section of the inventory) However, NPC's do not equip the flags, due to the fact it initially is a torch. What would be a good way to forcibly equip torches to npc's? I would like them to equip it when it merely is in their inventory. Thanks Link to comment Share on other sites More sharing options...
maxarturo Posted March 15, 2023 Share Posted March 15, 2023 You need to run a script, and a way to run that script on the said npc, it could be from an 'Ability Spell' on the npc or a spell casted by the player or some other kind of function that will run this line: NPC.EquipItem(MyFlag, true, true) Link to comment Share on other sites More sharing options...
114529 Posted March 15, 2023 Author Share Posted March 15, 2023 You need to run a script, and a way to run that script on the said npc, it could be from an 'Ability Spell' on the npc or a spell casted by the player or some other kind of function that will run this line: NPC.EquipItem(MyFlag, true, true) Thanks, I will try Link to comment Share on other sites More sharing options...
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