soaren Posted June 3, 2009 Share Posted June 3, 2009 Hello, I am working on a vault mod. All I did was unpack the bsa and stick the vault door graphic into paint.net. Don't really understand how to make the GECK "understand" the file is there. (Where do I put the dss file, and how to I import it into the GECK?) There isn't an option to import dds files in the import menu..... Thanks Soaren I'm sorry if this post was covered before, I looked on google and used the search feature on the forum and I couldn't find what I was looking for. EDIT: Also, if anyone knows of a "resource pack" I could use with things like trees etc..... In fallout 1/2 there was vegetation in the vaults, I'd like to make that happen in my mod. ty :) Link to comment Share on other sites More sharing options...
CanadaMan7 Posted June 3, 2009 Share Posted June 3, 2009 You need to go re-assign the models texture with nifscope. Then you can just name the model the same as the old door model so it overwrites it. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted June 3, 2009 Share Posted June 3, 2009 The simplest way to get textures in game is to: Step 1:Place your texture in your Fallout 3\data\textures\YourModName\whatever (Example: Fallout 3\data\textures\SpeedyTextureMod\GunTexture\Texture.dds) Step 2:open the GECK and go to:miscellaneous -> texture set, right click and select new (in the object window) name it something like: 00MyTextureName (or whatever you want)then choose your diffuse map (the texture)then choose your normal map (if you have made one, they look kind of purpley) (you don't need one but its nice, see note 1) Step 3:Pick the object you want to re-texture and double click on it in the object window (not the render window)you should see that objects information, change the ID (not the name if it has one) to something you will remember like: 00MyReTexturedObjectthen click OK, it should ask you if you want to make a new form, click yes.Now find your new form of that object and open it.Click on the edit button for the model, a window should pop up, in that window there should be a box with a list containing all the parts of that model.Double click on the model parts you want to re-texture and pick your texture set. Your object should now have your texture! :biggrin: Note 1:A normal map tells the game the bumpyness of the texture.If you are just doing a simple re-texture you can just use the original one most of the time.Normal maps need to be named properly to work right, normal maps end with _n(example: MyTexture_n.dds) Hope that helps :thumbsup: Link to comment Share on other sites More sharing options...
soaren Posted June 3, 2009 Author Share Posted June 3, 2009 Thanks for the post speedy Also while I have a post up xD After working for 8 $%#& Hours on the mod, I close it and reload it 30 mins later, I get a TRILLION Warnings that say duplicate form ID, then when I finish clicking thru the (literally) 200 or so, I found out that half the vault I designed is gone. Anyone know what the issue is? (I took some of the vault pieces from the vault 101 file and copy/pasted them into a new file if that has anything to do with it) I deleted the npcs, pretty much all the clutter etc, didn't get to removing the navmeshes......) Bethesda really screwed up fallout 3, I can barely play the friggin game, let alone make a mod or two :| Of course it runs fine on MY XBOX LAWL Should I get the goshdarn evil crappy kit to work, I gots a SWEET mod in the works! Link to comment Share on other sites More sharing options...
SpeedyB64 Posted June 3, 2009 Share Posted June 3, 2009 It depends on how you copied the parts, if you used fo3 edit that can happen, if you used the GECK than that should never happen. What patch are you using?I'm using 1.0.0.0.15 (or something like that) with fake patch and some other stuff to make Broken steel work. The 1.5 patch is a disaster and should never be installed(If you have, just reinstall fallout) Link to comment Share on other sites More sharing options...
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