Dayrien0108 Posted December 16, 2013 Share Posted December 16, 2013 Hey Guys my Skyrim just crashes after loading and i dont know whyTES5Edit says everythings ok heres my actual BOSS LOG with the Mods i hope you can help (btw. im also using I Cant belive its not an ENB)These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveDragonborn.esm ActiveApachiiHair.esm ActiveSkyrim Project Optimization.esm ActiveSkyrim Project Optimization - No Homes - Full Version.esm ActiveClimatesOfTamriel.esm ActiveETaC - RESOURCES.esm ActiveJSwords.esm ActiveLanterns Of Skyrim - All In One - Main.esm ActiveMagicDuelReborn.esm ActiveSPIKE.esm ActiveWARZONES - Civil Unrest.esm ActiveXvision Children.esm ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Unofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}HighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espXvision Children - Complete.esp ActiveChesko_Frostfall.esp ActiveBetter Dynamic Snow.esp ActiveRevampedExteriorFog.esp ActiveSplashofRain.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.AOS_ICS Patch.esp ActiveNatural Skyrim Rain.esp ActiveCLARALUX.esp ActiveCLARALUX-DG-Patch.esp ActiveCLARALUX-HF-Patch.esp ActiveFantasySoundtrackProject.esp ActiveFantasySoundtrackProjectCombatMusic.esp ActiveTouringCarriages.esp ActiveCutting Room Floor.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveAuto Unequip Ammo.esp ActiveBetter Embers.esp ActiveBetter Towns Textures.esp ActiveBLESSINGS - Altar Descriptions.esp ActiveChesko_WearableLantern.esp ActiveChesko_WearableLantern_Caravaner.esp ActiveDead Body Collision.esp ActiveEpisodeParallax.esp ActiveHunterborn.esp ActiveHunterborn_Dawnguard-Patch.esp ActiveHunterborn_Frostfall-Patch.esp ActiveImmersive Brigands.esp ActiveImmersive Dawnguard.esp ActiveImmersive Dragonborn.esp ActiveImmersive Factions.esp ActiveImmersive Mercenaries.esp ActiveImmersive Patrols.esp ActiveImmersive Travelers.esp ActiveMoss Rocks.esp ActivePopulated Forts Towers Places.esp ActivePopulated Lands Roads Paths.esp ActiveSIS.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Skyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}WetandCold.esp ActiveCharacter Creation Overhaul.esp ActiveFootprints.esp ActiveFootprints - Ash.esp ActiveIMAGINATOR - Visual Control for Skyrim.esp ActiveJSwords_Load_Screens.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveIMAGINATOR - MCMenu.esp ActiveBucklers-Complete.esp ActiveCloaks.esp Active1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp ActiveDragonbornArmorFix.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}isilNarsil.esp ActiveJSwordsDistributionBalancePlugin.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dr_Bandolier.esp ActiveHarvestOverhaulDawnguardDragonborn.esp Activemm_BeluaSanguinareRevisitedDGCompatibility.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_CraftingFix.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp ActiveSkyRe_StandingStones.esp ActiveSkyRe_Survivalism.esp ActiveBetterDarkBrotherhood.esp ActiveWarning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.CollegeOfWinterholdImmersive.esp ActiveWarning: Enhanced Lights and FX alters some lighting in the College of Winterhold which is incompatible with this mod. Please see Immersive College of Winterhold's Readme for how to alter Enhanced Lights and FX yourself to make it compatible.CWIDawnguardPatch.esp ActiveCWIDragonbornPatch.esp ActiveCornerofTheSkyrim.esp ActiveImmersive Darkwater crossing.esp ActiveImmersive Dawnstar.esp ActiveImmersive Dragon Bridge.esp ActiveImmersive Falkreath.esp ActiveImmersive Ivarstead.esp ActiveImmersive Karthwasten.esp ActiveImmersive Kynesgrove.esp ActiveImmersive Morthal.esp ActiveImmersive Orc Strongholds.esp ActiveImmersive Riverwood.esp ActiveImmersive Rorikstead.esp ActiveImmersive Shors stone.esp ActiveImmersive Stonehills.esp ActiveImmersive Whiterun.esp Activequest into the depths.esp ActiveInconsequential NPCs.esp ActiveInconsequential NPCs - Enhancement.esp ActivePumpingIron.esp ActiveRayeksEnd.esp ActiveRun For Your Lives.esp ActiveThe Paarthurnax Dilemma.esp ActiveAchieveThat.esp ActiveBook Covers Skyrim.esp ActiveBook Covers Dawnguard.esp ActiveBook Covers Hearthfire.esp ActiveBook Covers Dragonborn.esp ActiveCCO - Oblivion Carry Weights.esp ActiveCCO - Permanent Birthsigns.esp ActiveDifferently Ebony.esp ActiveFireAndIceOverhaul.esp ActiveRiften Bigger Trees.esp ActiveSkyFalls Plus SkyMills - All DLC.esp ActiveSkyrim bigger trees.esp ActiveIncompatible with: Riften Bigger Trees.espSkyTEST-RealisticAnimals&Predators.esp ActiveConvenient Horses.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.TheChoiceIsYours.esp ActiveTheChoiceIsYours_Dawnguard.esp ActiveTorchRadius.esp ActiveETaC - Darkwater Crossing.esp ActiveETaC - Darkwater Crossing LoS Patch.esp ActiveETaC - Dawnstar.esp ActiveETaC - Dawnstar HF Patch.esp ActiveETaC - Dawnstar LoS Patch.esp ActiveETaC - Dragon Bridge.esp ActiveETaC - Dragon Bridge LoS Patch.esp ActiveETaC - Ivarstead.esp ActiveETaC - Ivarstead LoS Patch.esp ActiveETaC - Riverwood.esp ActiveETaC - Riverwood LoS Patch.esp ActiveETaC - Rorikstead.esp ActiveETaC - Rorikstead LoS Patch.esp ActiveETaC - Rorikstead SPO Patch.esp ActiveETaC - Morthal.esp ActiveETaC - Morthal LoS Patch.esp ActiveRiftenThiefEdition.esp Activeforested_skyrim.esp Activeimmersive roads.esp ActivePopulated Cities Towns Villages.esp ActiveRealisticRoomRental.esp ActiveWarning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.RRR_Hearthfire-Patch.esp ActiveSoS - The Dungeons.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.ClimatesOfTamriel-Sound.esp ActiveEnhancedLightsandFX.esp ActiveELFX - NoTaverns.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dragonborn-Patch.esp ActiveAOS_COT-DG Patch.esp ActiveClimatesOfTamriel-Nights-Level-2.esp ActiveCoT_SnowPatch.esp Activeprod80_CoT_patch_FogEdition.esp ActiveSupreme Storms - Cot Version.esp ActiveELFXEnhancer.esp ActiveSkyrimHeartRate.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Note: A patch for Skyrim Heart Rate is available for people using Think to Yourself Messages. It is available at the Skyrim Nexus.Predator Vision.esp ActiveMagicDuelReborn - Shouts.esp ActiveImprovedSneakDetection.esp ActiveDragonCombatOverhaul.esp ActiveDragonCombatOverhaulDragonborn.esp ActiveAOS_DCOd Patch.esp ActiveLocational Damage.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveCCO - Dynamic Skill Progression.esp ActiveTomes.esp ActiveTomes-DawnguardAddon.esp ActiveTomes-DragonbornAddon.esp ActiveTomes-SkyReAddon.esp ActiveSit Anywhere.esp ActivevImmersiveBeds.esp Active3DNPC.esp ActiveRealisticNeedsandDiseases.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: RND_Water-Patch.espRND_Dawnguard-Patch.esp ActiveRND_HearthFires-Patch.esp ActiveRND_Dragonborn-Patch.esp ActiveHunterborn_RND-Patch.esp ActiveRND_USKP-Patch.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}No NPC Greetings.esp ActiveMy_Little_kitty.esp ActiveCCO - Diverse Races And Genders.esp ActiveSkyRe_Races.esp ActiveTTYM - Think to Yourself Messages.esp ActiveTTYM - Frostfall Module.esp ActiveDynamic TimeScale.esp ActiveAOS_ELFX Patch.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER DB Waves.esp ActiveImmersiveQuesting.esp ActiveCWIELnFXPatch.esp ActiveDudestiaMultiMarriages.esp ActiveAOS_WetandCold Patch.esp ActiveWarburg's 3D Paper World Map - Texture 2.esp Activewarburg's 3d paper world map - dawnguard.esp ActiveReProccer.esp ActiveReProccerNONPLAYERfix.esp ActiveReProccerDragonborn.esp Active Link to comment Share on other sites More sharing options...
Azakiel Posted December 16, 2013 Share Posted December 16, 2013 well the first thing I've noticed is that Riften bigger trees and Skyrim bigger trees are listed as being incompatible which could be causing you some issues. When you say it crashes after loading, do you mean it crashes after you start but before you get to the main menu, or it crashes after you load a save (if the latter, have you tried different save files>) Link to comment Share on other sites More sharing options...
CommanderAE Posted December 17, 2013 Share Posted December 17, 2013 If you mean the game crashes right as it reaches the main menu, deleting the relevant user file under Users/*USERNAME*/AppData/Local/Black_Tree_Gaming fixed the problem for me a few times already. Didn't do anything nasty either, the NMM just does its game detecting thing again but all your mods should be just fine the way they were. Link to comment Share on other sites More sharing options...
Dayrien0108 Posted December 17, 2013 Author Share Posted December 17, 2013 (edited) It crashes after the Loading screen when i load a save or start a new game.Riften bigger tress and bigger trees come from the same mod which confuses me :blink:So i think thats just a bug from BOSS.I will try out disabling some Mods untill it worksBtw. If i run TES5EDIT and let it load all my mods it finishes and says everything is fine.But could you tell me what a deleted NAVMESH is? Edited December 17, 2013 by Dayrien0108 Link to comment Share on other sites More sharing options...
Dayrien0108 Posted December 17, 2013 Author Share Posted December 17, 2013 Oh and would it help you if i post my Skyrim.ini and Skyrimprefs.ini? Skyrim.ini [General]sLanguage=ENGLISH uExterior Cell Buffer=36 [Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1iPresentInterval=0 [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=0bReflectLODTrees=1 Skyrimprefs.ini [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3000.0000fShadowDistance=4000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=8fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=5000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=1500fShadowLODStartFade=200.0000fLightLODStartFade=3500iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=0iShadowMode=3bTreesReceiveShadows=0bDrawLandShadows=0bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072fMeshLODLevel1FadeDist=4096iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=10iMaxDecalsPerFrame=30bFloatPointRenderTarget=0sD3DDevice="NVIDIA GeForce GTX 550 Ti"bFXAAEnabled=0iShadowMapResolution=2048fShadowBiasScale=0.25iShadowMaskQuarter=4iAdapter=0iPresentInterval=1iShadowFilter=3bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=1fGrassStartFadeDistance=7000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=0bShowQuestMarkers=1iDifficulty=3[interface]bDialogueSubtitles=0bGeneralSubtitles=0fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=0bMouseAcceleration=1bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=60.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=3954fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=40000fBlockMaximumDistance=150000fBlockLevel1Distance=40000fBlockLevel0Distance=25000fSplitDistanceMult=1.1bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=250bDecals=1bSkinnedDecals=1uMaxSkinDecals=50uMaxSkinDecalsPerActor=40[LOD]fLODFadeOutMultObjects=15fLODFadeOutMultItems=15fLODFadeOutMultActors=15fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 Link to comment Share on other sites More sharing options...
Azakiel Posted December 17, 2013 Share Posted December 17, 2013 which mods did you install before noticing the problem? A navmesh is used by Skyrim to tell actors (i.e. NPCs) where they can walk. If a mod has deleted a navmesh it could potentially cause issues with npcs being unable to move through a certain area. I would advise you notify the author of the mod that the mod contains deleted navmeshes and check if it was intentional. Link to comment Share on other sites More sharing options...
Dayrien0108 Posted December 25, 2013 Author Share Posted December 25, 2013 Still working on it ,tell you more in the future jut cant find the problem Link to comment Share on other sites More sharing options...
chanchan05 Posted December 25, 2013 Share Posted December 25, 2013 Riften Bigger Trees and Skyrim Bigger Trees aren't really compatible. How did you install? If you used NMM, installing the mod shows a dialogue box where the Riften+Skyrim Bigger Trees installation is a different option from either Riften Bigger Trees and Skyrim Bigger Trees. I don't get a warning on BOSS like yours despite using both via that installation. Realistic Room Rental navmesh problem only occurs if you enter the inn where the deleted navmesh is (it's in Moorside inn). However there's a patch in Nexus to fix that. Link to comment Share on other sites More sharing options...
Dayrien0108 Posted December 26, 2013 Author Share Posted December 26, 2013 Ok thank you i will try that out Link to comment Share on other sites More sharing options...
Recommended Posts