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Skyrim CTD after loading pls help


Dayrien0108

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Hey Guys my Skyrim just crashes after loading and i dont know why

TES5Edit says everythings ok heres my actual BOSS LOG with the Mods i hope you can help (btw. im also using I Cant belive its not an ENB)

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Dragonborn.esm Active
  • ApachiiHair.esm Active
  • Skyrim Project Optimization.esm Active
  • Skyrim Project Optimization - No Homes - Full Version.esm Active
  • ClimatesOfTamriel.esm Active
  • ETaC - RESOURCES.esm Active
  • JSwords.esm Active
  • Lanterns Of Skyrim - All In One - Main.esm Active
  • MagicDuelReborn.esm Active
  • SPIKE.esm Active
  • WARZONES - Civil Unrest.esm Active
  • Xvision Children.esm Active
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
    • Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Unofficial Hearthfire Patch.esp Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
  • HighResTexturePack01.esp
  • HighResTexturePack02.esp
  • HighResTexturePack03.esp
  • Xvision Children - Complete.esp Active
  • Chesko_Frostfall.esp Active
  • Better Dynamic Snow.esp Active
  • RevampedExteriorFog.esp Active
  • SplashofRain.esp Active
  • AOS.esp Active
  • AOS_ICS Patch.esp Active
  • Natural Skyrim Rain.esp Active
  • CLARALUX.esp Active
  • CLARALUX-DG-Patch.esp Active
  • CLARALUX-HF-Patch.esp Active
  • FantasySoundtrackProject.esp Active
  • FantasySoundtrackProjectCombatMusic.esp Active
  • TouringCarriages.esp Active
  • Cutting Room Floor.esp Active
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
  • Auto Unequip Ammo.esp Active
  • Better Embers.esp Active
  • Better Towns Textures.esp Active
  • BLESSINGS - Altar Descriptions.esp Active
  • Chesko_WearableLantern.esp Active
  • Chesko_WearableLantern_Caravaner.esp Active
  • Dead Body Collision.esp Active
  • EpisodeParallax.esp Active
  • Hunterborn.esp Active
  • Hunterborn_Dawnguard-Patch.esp Active
  • Hunterborn_Frostfall-Patch.esp Active
  • Immersive Brigands.esp Active
  • Immersive Dawnguard.esp Active
  • Immersive Dragonborn.esp Active
  • Immersive Factions.esp Active
  • Immersive Mercenaries.esp Active
  • Immersive Patrols.esp Active
  • Immersive Travelers.esp Active
  • Moss Rocks.esp Active
  • Populated Forts Towers Places.esp Active
  • Populated Lands Roads Paths.esp Active
  • SIS.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Skyrim Immersive Creatures.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • WetandCold.esp Active
  • Character Creation Overhaul.esp Active
  • Footprints.esp Active
  • Footprints - Ash.esp Active
  • IMAGINATOR - Visual Control for Skyrim.esp Active
  • JSwords_Load_Screens.esp Active
  • SkyUI.esp Active
  • iHUD.esp Active
  • IMAGINATOR - MCMenu.esp Active
  • Bucklers-Complete.esp Active
  • Cloaks.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Active
  • DragonbornArmorFix.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • isilNarsil.esp Active
  • JSwordsDistributionBalancePlugin.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dr_Bandolier.esp Active
  • HarvestOverhaulDawnguardDragonborn.esp Active
  • mm_BeluaSanguinareRevisitedDGCompatibility.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SkyRe_Main.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
    • Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
    • Note: If you have a problem with aiming try to install this mod.
    • Note: To make aiming easier add the following lines to Skyrim.ini:
    • Note: [Actor]
    • Note: fVisibleNavmeshMoveDist=12288.0000
    • Note: [Combat]
    • Note: f1PArrowTiltUpAngle=0.64
    • Note: f3PArrowTiltUpAngle=0.64
    • Note: fMagnetismStrafeHeadingMult=0.0
    • Note: fMagnetismLookingMult=0.0
  • SkyRe_Combat.esp Active
  • SkyRe_CraftingFix.esp Active
  • SkyRe_EncounterZones.esp Active
  • SkyRe_EnemyAI.esp Active
  • SkyRe_EnemyScaling.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp Active
  • SkyRe_StandingStones.esp Active
  • SkyRe_Survivalism.esp Active
  • BetterDarkBrotherhood.esp Active
    • Warning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • CollegeOfWinterholdImmersive.esp Active
    • Warning: Enhanced Lights and FX alters some lighting in the College of Winterhold which is incompatible with this mod. Please see Immersive College of Winterhold's Readme for how to alter Enhanced Lights and FX yourself to make it compatible.
  • CWIDawnguardPatch.esp Active
  • CWIDragonbornPatch.esp Active
  • CornerofTheSkyrim.esp Active
  • Immersive Darkwater crossing.esp Active
  • Immersive Dawnstar.esp Active
  • Immersive Dragon Bridge.esp Active
  • Immersive Falkreath.esp Active
  • Immersive Ivarstead.esp Active
  • Immersive Karthwasten.esp Active
  • Immersive Kynesgrove.esp Active
  • Immersive Morthal.esp Active
  • Immersive Orc Strongholds.esp Active
  • Immersive Riverwood.esp Active
  • Immersive Rorikstead.esp Active
  • Immersive Shors stone.esp Active
  • Immersive Stonehills.esp Active
  • Immersive Whiterun.esp Active
  • quest into the depths.esp Active
  • Inconsequential NPCs.esp Active
  • Inconsequential NPCs - Enhancement.esp Active
  • PumpingIron.esp Active
  • RayeksEnd.esp Active
  • Run For Your Lives.esp Active
  • The Paarthurnax Dilemma.esp Active
  • AchieveThat.esp Active
  • Book Covers Skyrim.esp Active
  • Book Covers Dawnguard.esp Active
  • Book Covers Hearthfire.esp Active
  • Book Covers Dragonborn.esp Active
  • CCO - Oblivion Carry Weights.esp Active
  • CCO - Permanent Birthsigns.esp Active
  • Differently Ebony.esp Active
  • FireAndIceOverhaul.esp Active
  • Riften Bigger Trees.esp Active
  • SkyFalls Plus SkyMills - All DLC.esp Active
  • Skyrim bigger trees.esp Active
    • Incompatible with: Riften Bigger Trees.esp
  • SkyTEST-RealisticAnimals&Predators.esp Active
  • Convenient Horses.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • TheChoiceIsYours.esp Active
  • TheChoiceIsYours_Dawnguard.esp Active
  • TorchRadius.esp Active
  • ETaC - Darkwater Crossing.esp Active
  • ETaC - Darkwater Crossing LoS Patch.esp Active
  • ETaC - Dawnstar.esp Active
  • ETaC - Dawnstar HF Patch.esp Active
  • ETaC - Dawnstar LoS Patch.esp Active
  • ETaC - Dragon Bridge.esp Active
  • ETaC - Dragon Bridge LoS Patch.esp Active
  • ETaC - Ivarstead.esp Active
  • ETaC - Ivarstead LoS Patch.esp Active
  • ETaC - Riverwood.esp Active
  • ETaC - Riverwood LoS Patch.esp Active
  • ETaC - Rorikstead.esp Active
  • ETaC - Rorikstead LoS Patch.esp Active
  • ETaC - Rorikstead SPO Patch.esp Active
  • ETaC - Morthal.esp Active
  • ETaC - Morthal LoS Patch.esp Active
  • RiftenThiefEdition.esp Active
  • forested_skyrim.esp Active
  • immersive roads.esp Active
  • Populated Cities Towns Villages.esp Active
  • RealisticRoomRental.esp Active
    • Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • RRR_Hearthfire-Patch.esp Active
  • SoS - The Dungeons.esp Active
    • Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.
  • ClimatesOfTamriel-Sound.esp Active
  • EnhancedLightsandFX.esp Active
  • ELFX - NoTaverns.esp Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Active
  • AOS_COT-DG Patch.esp Active
  • ClimatesOfTamriel-Nights-Level-2.esp Active
  • CoT_SnowPatch.esp Active
  • prod80_CoT_patch_FogEdition.esp Active
  • Supreme Storms - Cot Version.esp Active
  • ELFXEnhancer.esp Active
  • SkyrimHeartRate.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
    • Note: A patch for Skyrim Heart Rate is available for people using Think to Yourself Messages. It is available at the Skyrim Nexus.
  • Predator Vision.esp Active
  • MagicDuelReborn - Shouts.esp Active
  • ImprovedSneakDetection.esp Active
  • DragonCombatOverhaul.esp Active
  • DragonCombatOverhaulDragonborn.esp Active
  • AOS_DCOd Patch.esp Active
  • Locational Damage.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
  • CCO - Dynamic Skill Progression.esp Active
  • Tomes.esp Active
  • Tomes-DawnguardAddon.esp Active
  • Tomes-DragonbornAddon.esp Active
  • Tomes-SkyReAddon.esp Active
  • Sit Anywhere.esp Active
  • vImmersiveBeds.esp Active
  • 3DNPC.esp Active
  • RealisticNeedsandDiseases.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Requires: RND_Water-Patch.esp
  • RND_Dawnguard-Patch.esp Active
  • RND_HearthFires-Patch.esp Active
  • RND_Dragonborn-Patch.esp Active
  • Hunterborn_RND-Patch.esp Active
  • RND_USKP-Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • No NPC Greetings.esp Active
  • My_Little_kitty.esp Active
  • CCO - Diverse Races And Genders.esp Active
  • SkyRe_Races.esp Active
  • TTYM - Think to Yourself Messages.esp Active
  • TTYM - Frostfall Module.esp Active
  • Dynamic TimeScale.esp Active
  • AOS_ELFX Patch.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DG.esp Active
  • WATER DB Waves.esp Active
  • ImmersiveQuesting.esp Active
  • CWIELnFXPatch.esp Active
  • DudestiaMultiMarriages.esp Active
  • AOS_WetandCold Patch.esp Active
  • Warburg's 3D Paper World Map - Texture 2.esp Active
  • warburg's 3d paper world map - dawnguard.esp Active
  • ReProccer.esp Active
  • ReProccerNONPLAYERfix.esp Active
  • ReProccerDragonborn.esp Active
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well the first thing I've noticed is that Riften bigger trees and Skyrim bigger trees are listed as being incompatible which could be causing you some issues.

 

When you say it crashes after loading, do you mean it crashes after you start but before you get to the main menu, or it crashes after you load a save (if the latter, have you tried different save files>)

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If you mean the game crashes right as it reaches the main menu, deleting the relevant user file under Users/*USERNAME*/AppData/Local/Black_Tree_Gaming fixed the problem for me a few times already.

 

Didn't do anything nasty either, the NMM just does its game detecting thing again but all your mods should be just fine the way they were.

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It crashes after the Loading screen when i load a save or start a new game.

Riften bigger tress and bigger trees come from the same mod which confuses me :blink:

So i think thats just a bug from BOSS.I will try out disabling some Mods untill it works

Btw. If i run TES5EDIT and let it load all my mods it finishes and says everything is fine.

But could you tell me what a deleted NAVMESH is?

Edited by Dayrien0108
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Oh and would it help you if i post my Skyrim.ini and Skyrimprefs.ini?

 

Skyrim.ini

 

[General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
iPresentInterval=0
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
Skyrimprefs.ini
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1500
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072
fMeshLODLevel1FadeDist=4096
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 550 Ti"
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.25
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
iDifficulty=3
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=3954
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=40000
fBlockMaximumDistance=150000
fBlockLevel1Distance=40000
fBlockLevel0Distance=25000
fSplitDistanceMult=1.1
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
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which mods did you install before noticing the problem?

 

A navmesh is used by Skyrim to tell actors (i.e. NPCs) where they can walk. If a mod has deleted a navmesh it could potentially cause issues with npcs being unable to move through a certain area. I would advise you notify the author of the mod that the mod contains deleted navmeshes and check if it was intentional.

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  • 2 weeks later...

Riften Bigger Trees and Skyrim Bigger Trees aren't really compatible. How did you install? If you used NMM, installing the mod shows a dialogue box where the Riften+Skyrim Bigger Trees installation is a different option from either Riften Bigger Trees and Skyrim Bigger Trees. I don't get a warning on BOSS like yours despite using both via that installation.

 

Realistic Room Rental navmesh problem only occurs if you enter the inn where the deleted navmesh is (it's in Moorside inn). However there's a patch in Nexus to fix that.

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