WhyThoOofmas Posted March 16, 2023 Share Posted March 16, 2023 Hello! I’ve been planning a mod that essentially converts a medium sized portion of Cambridge into a pre war area as part of an undetermined story. I am capable of modelling and retexturing. Current progress on this mod can be viewed on my Nexus profile. It realistically should not be too much work if we can muster a decent group of people, especially considering most models are actually intact and just need a retexture (like the diner in College Square) or need minor remodels. I'm most interested in people experienced with creating unique npcs within the CK along with someone with auto desk 2012 so proper collision can be generated for custom assets, I would also really appreciate more modellers and scripters. In other words whatever you can do I need it!! Link to comment Share on other sites More sharing options...
lee3310 Posted March 16, 2023 Share Posted March 16, 2023 with auto desk 2012 so proper collision can be generated for custom assetsYou can generate some pretty decent collision hulls with NifSkope. Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 17, 2023 Share Posted March 17, 2023 with auto desk 2012 so proper collision can be generated for custom assetsYou can generate some pretty decent collision hulls with NifSkope. No. You can generate some convex hulls, which are used for creating collision data, but you can not assign its type etc.The authors of Nifskope themselves say you shouldn't use it / it doesn't work as it should. (for fallout 4) There is even a unofficial dev 2.8 which will let you import an .obj to be used for this (again, as it was there before), but this is not endoresed or supported by anyone but the guy who created the 2.8 version. Better stick to Nifskope dev. 2.7 & do your collisions with Autodesk 3D Studio 2013 (as it is correctly called) & the official plugin. Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 17, 2023 Share Posted March 17, 2023 Hello! I’ve been planning a mod that essentially converts a medium sized portion of Cambridge into a pre war area as part of an undetermined story. I am capable of modelling and retexturing. Current progress on this mod can be viewed on my Nexus profile. It realistically should not be too much work if we can muster a decent group of people, especially considering most models are actually intact and just need a retexture (like the diner in College Square) or need minor remodels. I'm most interested in people experienced with creating unique npcs within the CK along with someone with auto desk 2012 so proper collision can be generated for custom assets, I would also really appreciate more modellers and scripters. In other words whatever you can do I need it!! I'm a lone wolf. I don't join groups & have my own multi-year project(s) going, so not much spare time either. Having said that, If you realy need a model or texture done, you can always ask me & I'll see what I can do. Link to comment Share on other sites More sharing options...
WhyThoOofmas Posted March 17, 2023 Author Share Posted March 17, 2023 Hello! I’ve been planning a mod that essentially converts a medium sized portion of Cambridge into a pre war area as part of an undetermined story. I am capable of modelling and retexturing. Current progress on this mod can be viewed on my Nexus profile. It realistically should not be too much work if we can muster a decent group of people, especially considering most models are actually intact and just need a retexture (like the diner in College Square) or need minor remodels. I'm most interested in people experienced with creating unique npcs within the CK along with someone with auto desk 2012 so proper collision can be generated for custom assets, I would also really appreciate more modellers and scripters. In other words whatever you can do I need it!! I'm a lone wolf. I don't join groups & have my own multi-year project(s) going, so not much spare time either. Having said that, If you realy need a model or texture done, you can always ask me & I'll see what I can do. In all honesty, I just need someone to remodel the city road set so that they are intact with proper UVs (Which is quite a lot to ask) as well as someone who can generate collisions for any custom assets I remodel myself. I could remodel the road set myself however I don’t want to spend too much time on a single set of assets hence the need for a team. I appreciate the response! Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 17, 2023 Share Posted March 17, 2023 Hello! I’ve been planning a mod that essentially converts a medium sized portion of Cambridge into a pre war area as part of an undetermined story. I am capable of modelling and retexturing. Current progress on this mod can be viewed on my Nexus profile. It realistically should not be too much work if we can muster a decent group of people, especially considering most models are actually intact and just need a retexture (like the diner in College Square) or need minor remodels. I'm most interested in people experienced with creating unique npcs within the CK along with someone with auto desk 2012 so proper collision can be generated for custom assets, I would also really appreciate more modellers and scripters. In other words whatever you can do I need it!! I'm a lone wolf. I don't join groups & have my own multi-year project(s) going, so not much spare time either. Having said that, If you realy need a model or texture done, you can always ask me & I'll see what I can do. In all honesty, I just need someone to remodel the city road set so that they are intact with proper UVs (Which is quite a lot to ask) as well as someone who can generate collisions for any custom assets I remodel myself. I could remodel the road set myself however I don’t want to spend too much time on a single set of assets hence the need for a team. I appreciate the response! As long as its not like a hundred, complex, assets, I can do the collisions for you. No problem at all. As for the roads, I'm capable to do the modeling, UV mapping & texturing (incl. creating them), But I would need to check them out to estimate the total workload & see if I can fit it in somewhere/sometime. Link to comment Share on other sites More sharing options...
WhyThoOofmas Posted March 17, 2023 Author Share Posted March 17, 2023 (edited) Hello! I’ve been planning a mod that essentially converts a medium sized portion of Cambridge into a pre war area as part of an undetermined story. I am capable of modelling and retexturing. Current progress on this mod can be viewed on my Nexus profile. It realistically should not be too much work if we can muster a decent group of people, especially considering most models are actually intact and just need a retexture (like the diner in College Square) or need minor remodels. I'm most interested in people experienced with creating unique npcs within the CK along with someone with auto desk 2012 so proper collision can be generated for custom assets, I would also really appreciate more modellers and scripters. In other words whatever you can do I need it!! I'm a lone wolf. I don't join groups & have my own multi-year project(s) going, so not much spare time either. Having said that, If you realy need a model or texture done, you can always ask me & I'll see what I can do. In all honesty, I just need someone to remodel the city road set so that they are intact with proper UVs (Which is quite a lot to ask) as well as someone who can generate collisions for any custom assets I remodel myself. I could remodel the road set myself however I don’t want to spend too much time on a single set of assets hence the need for a team. I appreciate the response! As long as its not like a hundred, complex, assets, I can do the collisions for you. No problem at all. As for the roads, I'm capable to do the modeling, UV mapping & texturing (incl. creating them), But I would need to check them out to estimate the total workload & see if I can fit it in somewhere/sometime. There’s no need for the textures, I’ve already created one myself! The workload is realistically quite a big problem, especially considering they have to be accurate to their destroyed counterparts in terms of size and the angle at which they turn so that they all fit together while also encompassing the sidewalks. There are 86 different models in the pack however we’d only have to make roughly 5 remodels to complete a pre war set since most of them are just the same road but broken in a different way iirc. As for collisions I’m more than happy to model the collision object myself, I simply just need someone with access to the 2013 auto desk so that a proper .NIF with the correct collision type can be generated. Edited March 17, 2023 by WhyThoOofmas Link to comment Share on other sites More sharing options...
niston Posted March 17, 2023 Share Posted March 17, 2023 the most sane way to repair roads on a larger scale is to ditch the meshes entirely, flatten the terrain and apply an asphalt texture via terrain painting. Link to comment Share on other sites More sharing options...
WhyThoOofmas Posted March 17, 2023 Author Share Posted March 17, 2023 the most sane way to repair roads on a larger scale is to ditch the meshes entirely, flatten the terrain and apply an asphalt texture via terrain painti the most sane way to repair roads on a larger scale is to ditch the meshes entirely, flatten the terrain and apply an asphalt texture via terrain the most sane way to repair roads on a larger scale is to ditch the meshes entirely, flatten the terrain and apply an asphalt texture via terrain painting. painting. That’s a very good idea! Although this does unfortunately pose some issues. For one it means I wouldn’t be able to make use of the HAV_MAT feature and there almost certainly will be complaints from people ( myself included lol) about the sound that’s made when walking over what’s essentially painted road. It’ll also look strange and will cause gaps to be visible under the map since the road models are quite convex and fit perfectly with the pavement models to prevent the whole.”See under the map thing” which frankly would be the biggest problem. I’ve done such a thing in FNV before where I replaced all the roads in freeside and the strip with remodelled and retextured roads. However it was much easier in that game considering the fact that the models were already pretty intact. It’s possible to go the madman way and I fully understand the workload needed hence the search for more modders. Link to comment Share on other sites More sharing options...
niston Posted March 17, 2023 Share Posted March 17, 2023 Yeah it doesn't work good for hilly terrain.But if it's mostly flat, then it works very well. Link to comment Share on other sites More sharing options...
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