Pyrogoat Posted June 3, 2009 Share Posted June 3, 2009 The issue I am having concerns the Club House v125 for patch1.5 mod. I am using the version above vault 101. When I load up my game everything is fine, but every time I go somewhere and fast travel back to the house, the door is there and I can go inside, but the outside model of the house is gone! Just a door floating in nothingness... This is my current load order:Fallout3.esmThePitt.esmOperationAnchorage.esmBrokenSteel.esmcube_experimental.esmreinforcedstealthsuits.espjapanese_power_armor.espkamikaze_lasersword.espclubhousev15_.espflesh_burning_plasma.espweapon_mods_kit.esp The same disappearing clubhouse bug occured when the clubhouse was located just after Broken Steel in the load order. As a side note, I can't get the flesh burning plasma weapons mod to work either, it just doesn't have any effect. Is my load order crappy?Thanks in advance, I'm learning a great deal from reading around here, but I'm still a noob. Link to comment Share on other sites More sharing options...
mazakala Posted June 3, 2009 Share Posted June 3, 2009 1.5 causes more bugs than it fixes. I've heard FO3Edit has a masterupdate function which should make mods compatible with the buggy 1.5 patch. Link to comment Share on other sites More sharing options...
Pyrogoat Posted June 3, 2009 Author Share Posted June 3, 2009 1.5 causes more bugs than it fixes. I've heard FO3Edit has a masterupdate function which should make mods compatible with the buggy 1.5 patch. I have run FO3edit master update, after all mods were acquired and in place. I am using ArchiveInvalidationInvalidated, FOSE 1.1 beta 6 and launching the game from FOMM. Link to comment Share on other sites More sharing options...
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