desade Posted June 3, 2009 Share Posted June 3, 2009 i've figured out how to get custom creatures in-game, including skinning with Bethesda's skeletons etc, and i also implemented changing the animations that come with fo3.the next thing i'm trying to do is get my custom skeleton for the character/creature to work in the game.i made a basic tripod creature, and set up a few bones, and made it walk in 3dsmaxwhen i export to Nifskope, the rotation axes get messed up for some reason. anybody have suggestions? have any of you done this before? Link to comment Share on other sites More sharing options...
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