Sulo Posted December 16, 2013 Share Posted December 16, 2013 I came upon a broken shield plaque and couldn't find a fix for that. If something like this exists on the net, I simply did not find it, maybe I'm blind? No fix so far?So if there is no golden fix for that, at least I can provide a workaround to reactivate broken racks and plaques. I am using many mods and some mod items simple ruin the racks after a one time put on/off (in my case the dwemer shield of "Skyforged shields"). You can put most items 100 times on/off the rack with no problem. But there are numerous items known to break the racks, mostly from mods. So you'll want to save and check the items first. In my case the said shield was displayed a bit in front of the plaque and after taking it down the activator didn't show up again - still being in a "used" state. Some methods don't work because if I klick on the rack I don't get the trigger ID with the sv command, there are only three variables not getting me anywhere. The only way to get things fixed is to re-enable BOTH the trigger and the activator. The easiest way is to start the creation kit, look up the RefID of both - the plaque and the white invisible activator box. Ingame you have to prid them (i.e. prid 68019cd2) and then disable and enable them. Make sure you have taken the item from the rack first and then best put it far away in a chest.So basically it is: prid 68019cd2disableenable prid 6819cd3disableenable After doing this with 12 activators in my custom home and reentering and exiting numerous times I know that it works with custom and vanilla activators, I checked in Breezehome, too. Same error, same workaround. (Yet I don't know what makes certain items break the racks and plaques.) Hint: if the shield plaque or weapon rack has the RefID 00013921 try 00013922 for the activator. In most cases the invisible activator has the trigger's RefID +1 (just like in my example above) - maybe you could skip starting the CK. I know that the shield rack in Whiterun is numbered just like that, and you get the trigger's number by simply clicking on it. Cheers :smile: Link to comment Share on other sites More sharing options...
singjai108 Posted September 26, 2016 Share Posted September 26, 2016 I came upon a broken shield plaque and couldn't find a fix for that. If something like this exists on the net, I simply did not find it, maybe I'm blind? No fix so far?So if there is no golden fix for that, at least I can provide a workaround to reactivate broken racks and plaques. I am using many mods and some mod items simple ruin the racks after a one time put on/off (in my case the dwemer shield of "Skyforged shields"). You can put most items 100 times on/off the rack with no problem. But there are numerous items known to break the racks, mostly from mods. So you'll want to save and check the items first. In my case the said shield was displayed a bit in front of the plaque and after taking it down the activator didn't show up again - still being in a "used" state. Some methods don't work because if I klick on the rack I don't get the trigger ID with the sv command, there are only three variables not getting me anywhere. The only way to get things fixed is to re-enable BOTH the trigger and the activator. The easiest way is to start the creation kit, look up the RefID of both - the plaque and the white invisible activator box. Ingame you have to prid them (i.e. prid 68019cd2) and then disable and enable them. Make sure you have taken the item from the rack first and then best put it far away in a chest.So basically it is: prid 68019cd2disableenable prid 6819cd3disableenable After doing this with 12 activators in my custom home and reentering and exiting numerous times I know that it works with custom and vanilla activators, I checked in Breezehome, too. Same error, same workaround. (Yet I don't know what makes certain items break the racks and plaques.) Hint: if the shield plaque or weapon rack has the RefID 00013921 try 00013922 for the activator. In most cases the invisible activator has the trigger's RefID +1 (just like in my example above) - maybe you could skip starting the CK. I know that the shield rack in Whiterun is numbered just like that, and you get the trigger's number by simply clicking on it. Cheers :smile:It hasn't worked for me, at least not on shield plaques. The shield activator is active, but neither of the weapon slots are. I'm able to locate all three RefIDs by clicking on the activators--left weapon is -1, right weapon is +1. But once out of the console only the activator for the shield slot is active. Are the shield plaques that much different than the single slot weapon plaques? Or could I be doing something wrong at a very basic level? Thanks. Link to comment Share on other sites More sharing options...
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