neunen Posted June 3, 2009 Share Posted June 3, 2009 hi there. ive run into a small snag altering one of the vanilla armors and was wondering if someone here may be able to help. what ive done is imported the BoSscribe outfit. removed the larger buttons and metal belt piece (which were separate verts from the main mesh) then exported it. everything works fine until i raise a rifle to aim, and then i notice gaps in the arm pits, where the arm meshes meet the torso mesh (they are separate pieces) that isnt present in the vanilla armor i thought i could get away without reskinning it because i hadnt removed any verts from the main piece, but upon exporting i notice that blender says something along the lines of 0.7043... verts missing (im at work right now so im not entirely sure). does this mean that the # of verts its looking for is different that the remaining number of verts? is there a way to correct this without reskinning the entire body? and if not, whats the best way to reskin a mesh that is divided into parts? (ie the arms are separate from the torso) could i import the vanilla to a second layer and then just bone weight copy from it? heres what i remove on the lower backhttp://img297.imageshack.us/img297/677/removed.th.jpgand heres what happens under the armpitshttp://img195.imageshack.us/img195/3383/whathappens.th.jpg thanks in advance for any help Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.