FXNG99 Posted March 20, 2023 Share Posted March 20, 2023 (edited) I would like to have a npc follower that can switch combat styles. There is a normal combat style, and switching to another combat style would have unique spells and combat override package list. How can I do this? Is this possible?If so,please give me some idea I've tried to create several new aliases, all populated with this npc reference. But when I set the alias spells and the combat overridelist, I don't know how to control the aliases to work independently.I tried to set the quest with a higher priority and add conditions in match conditions tab but it doesn't make the alias work.The spells didn't appear in the follower's spell list and package list didn't override correctly. Now I'm thinking I can use one combat style and one combat obverride list(with various conditions) to cooperate with the addition and deletion of spells.Perhaps I can set some switches to control the removal and addition of spells. Tweaking these spells lists makes it look like the npc has switched combat styles. Edited March 20, 2023 by fengxinpikachu Link to comment Share on other sites More sharing options...
Sphered Posted March 21, 2023 Share Posted March 21, 2023 I dont believe there is a native way to do this in the way you are wanting but SKSE functions can change combatstyle ; SKSE additions built 2015-05-24 00:46:48.937000 UTC ; get/set the CombatStyle of the actorbase CombatStyle Function GetCombatStyle() Native Function SetCombatStyle(CombatStyle cs) Native AI package combat styles never seemed to work as intended when I tested them. Granted I didnt spend a lot of time on that since the SKSE option is available and IMO much better and can easily be more dynamic Link to comment Share on other sites More sharing options...
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