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Posted

So if I remove their outfit, and give them a new piece of clothing, they walk around naked. In combat, they might equip it, then go back to being naked.

Is there any script to force an NPC to stay in their new clothing/gear? I notice a voiced follower mod with a black Khajit in a jail cell is naked, so he must obviously remember to wear gear we give him. Or he is scripted to disappear and is replaced by the same looking NPC with same name but now clothed....

Please, any ideas or pointing me in a direction?

Seems there are scripts that force followers to change into outfits based on the cell, like if the cell is "home". I run UFO and will happily switch to AFT or another if need be, but UFO seems to be the most compatible with mods, even though it isn't supported anymore.

  • 2 weeks later...
Posted

Unfortunately, it isn't consistent. Any loading screen causes the NPC to unequip again, going back to default. He seems to love walking around in dirty farm clothing with heavy black metal helmet, gloves, and boots. I can call him Don Quixote I guess. Odd fellow.

I got a work around for now. I went into the Creation Kit and made a new outfit for him of the armor mod I wanted him to wear. Had to mod the Armor mod to make the outfit there, save it, then mod my follower mod to use the outfit, save that, then go into TESedit and set the armor mod as a master to the follower mod. Easy lol. But figuring that out took many a bings and googles.

Now to just figure out how to script to avoid having to take multiple steps. Since I might want to change his gear again without needing to mod him every time. Plus I want to add a spell, but script away the self damage aspect of it.

Posted (edited)

Are you using a follower mod?

 

EDIT: Apparently you are using UFO.

 

You can try AFT. It has a setting to force the follower to wear a certain gear set.

Edited by chanchan05
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