Jump to content

[SSE] Be a Bandit mod (Banditry)


skyrimlover1212

Recommended Posts

So, In Alternative Start, Live Another Life, One of the Options is to be a Bandit. You spawn in a Bandit camp, with some non hostile Bandits, and a Bounty of 500 Gold. But that's It, as Far as I Know. Very underwhelming. So, I Was thinking, There should be a Mod that lets you property Roleplay as a Bandit. Rob Travelers, get hunted by guards and adventurers, become a Bandit Chief, take over Rival Bandit Clans. That sort of thing. So, since I'm not able to make it myself, I've decided to make this post to share my ideas for this mod.

 

Before we begin, I'll be using the term "Bandit Clan" a-lot. For Context, I use this term to refer to a Group of Bandits, such as the Lunar Forge Group, the Embershard Mine Group, or the Mistwatch Group. If more than one bandit filled location belong to the same bandit faction, then they'd all be part of the same Bandit Clan.

(Forsworn are considered a single Bandit Clan, In my Opinion. I'm not too well read on their lore, so I might be wrong in calling them Bandits.)

 

 

First, How You'd become a Bandit: Either you start as a Bandit with Alt Start, Live Another Life, or Talk to a Non Hostile Member of a Bandit Faction, Such as That Blind guy in the cave near Whiterun, or maybe a Mod added NPC. Or, if you're using the Death Alternative: Live Another Life add on, you can start Captured by Bandits and Convince them to let you join their Group. (Might be able to use the "Calm" as another option.) (It would also be cool if you could create your own bandit clan, but that a side idea)

 

All of these would start you out as a normal Bandit. If you want to be a Bandit Chief, You'll have to Kill One, and take their Place.

If you're already a member of a Bandit clan, Simply kill the Chief of that Clan and you'll take over as Chief.

If you're not already a Bandit, The First Time you Kill a Bandit Chief, a Dialogue Box will Popup, and ask if you'd like to take over as Bandit Chief, With the options of "Yes" "No" and "No, Never", with the latter disabling this prompt from ever happening again, unless you join a bandit clan another way.

This would be useful for if you want to keep the mod installed, but not use it's features in that playthrough.

(To leave a Bandit Clan, Simply kill every member of your clan, and turn yourself in to the guards.)

 

Now, What Would you be doing as a Bandit?

For one, Any member of your Bandit clan would be considered a Ally, So Non Hostile, and If possible, a Potential Follower (unlikely)

Everything in their Territory (Such as the Cells they Spawn in, the chests, beds, ect) are considered Owned by you. (This might only be if you're the Chief of that Area)

You'd also be given new Dialogue options when talking to NPCs, such as Intimidating them into giving you their Valuables (A Success gives Speech EXP)

(Recommended to Have Mods that add Wandering NPCs to the roads, if this mod doesn't add them. I Recommend "Immersive Patrols" and "Travellers of Skyrim")

You'd be Hunted by Guards, Adventurers/Mercenaries/Bounty Hunters, and other Bandit Clans.

 

Conversely, You'll also be able to hunt other Bandit Clans, and take their territory for your own.

As stated Above, Defeating a Bandit Chief Gives you Control over their Clan. This includes Clans you're not a member of.

If you're a Normal Bandit, you can become the Chief of a Rival Clan by Slaying their Leader, but be removed from your previous clan.

If you're a Bandit Chief however, By beating another Chief, that Bandit Clan Falls, and Joins yours, Growing your Territory and Infamy/Bounty.

(Being Feared as a Powerful Bandit gives bonuses to Intimidation checks,)

(Naturally, a higher Bounty means stronger enemies spawn to attack you, up to and including Ebony and Glass users.)

As a Chief, you'd be able to go to Settlements near your Territory,(Such as Riverwood as Embershards Chief) and Demand Tribute/Protection Money from the various Shop/inn keepers, and various Townsfolk. But be warned, some might not take kindly to your "Kind Offer" and need to be "Taught a Lesson".

(You can Kill them, or just Punch them into Compliance)

(Tribute would be collected in a Chest, and fill with gold and jewels every few days, scaling with how many people are paying tribute. Ideally, this would be more than just leveled loot, but I'd understand if it was) (Or, Ideally, Directly into the Players inventory or Delivered by Bandit Courier. This could be Toggleable in a MCM menu.)

 

If you Talk to a Rival Bandit Chief while they're weak and kneeling, you can talk to them and demand their Allegiance if they wish to be Spared. If they Agree, they become a Bandit Chief under your control, and the Clan becomes yours.

When your Territory grows large enough, you'll not be able to handle it all, so you'll have to Promote Chiefs to lead their own Bandit Groups.

These Groups would belong to your Clan, but be semi autonomous, Akin to Settlements in Fallout 4.

By Having Enough Territory to require Bandit Chief underlings, you'll be Promoted as well. Your new title would be "Bandit/Clan Lord".

 

Obviously, as Bandits, their loyalty is only as strong as you are, so don't be surprised if you have to face a few Rebellions and Challenges to your Authority, especially in your early days of Banditry. And (Optionally) If you're gone from an area for too long, they might forget who their master is, and become a separate faction.

(until you "Remind" them why you're in charge.)

 

Ideally, this mod would be Compatible with mods such as:

"Improved Bandits" https://www.nexusmods.com/skyrimspecialedition/mods/30279?tab=files&file_id=172006&nmm=1

And

OBIS-Organized Bandits in Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/4145

(Though mostly the First one, as I haven't actually used the second, and only know it exists and adds several Bandit Factions.)

Bandit Facemask Disguise: https://www.nexusmods.com/skyrimspecialedition/mods/15764

Tundra Defense SSE - Construct Your Own Outpost (https://www.nexusmods.com/skyrimspecialedition/mods/14310) (With a Patch/Optional File/ Addon to add Guards and adventurers to the Raid Pool, and recruit bandits instead of settlers)

 

Also, As a Add on mod/ Optional Download, it would be cool if you could Create a Pack of Werewolf Bandits, or a Clan of Vampire Bandits. Or even be a Necromancer and control a Hoard of Undead Bandits. (Maybe Draugr? Maybe reanimated NPC corpses? Not sure if or how it'd work TBH.)

For the Vampire and Werewolves, Maybe something similar to how it's done with AFT?

Edited by skyrimlover1212
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...