DiegoReyes1995 Posted March 24, 2023 Share Posted March 24, 2023 While I was creating a weapons balance mod by copying some info from another of my mods using TES4Edit, I noted that my new balance mod considers the old mod as a "master file" alongside the Oblivion.esm. I there a way that I can unlink the old mod from the new mod? Link to comment Share on other sites More sharing options...
glowplug Posted March 24, 2023 Share Posted March 24, 2023 TES4Gecko Edit Master List, Remove. All edits have to be isolated and removed using CS/E and/or FOV4Edit for this to work. Link to comment Share on other sites More sharing options...
glowplug Posted March 24, 2023 Share Posted March 24, 2023 PS Wrye Bash might be able to but I won't touch it or OBMM with a barge pole. Do one thing wrong and they'll delete all the files we created since they were last opened - new mod blown away! Any feedback here?Any way to stop Wrye Bash or OBMM blowing away our new files? Link to comment Share on other sites More sharing options...
qwertyasdfgh Posted March 24, 2023 Share Posted March 24, 2023 TES4Edit has a "Clean masters" function, which will remove all unneeded master files from a plugin. It won't remove the master if your mod edits or references a record from it. TES4Gecko, I think, can forcefully remove any master, but doing so can create errors in esp file, if that master was referenced. Link to comment Share on other sites More sharing options...
Maskar Posted March 25, 2023 Share Posted March 25, 2023 TES4Gecko works fine for me. It doesn't remove the master if it's used in scripts. Gave errors when I tried a while ago. Link to comment Share on other sites More sharing options...
Recommended Posts