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How to unlink a mod from another?


DiegoReyes1995

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PS Wrye Bash might be able to but I won't touch it or OBMM with a barge pole. Do one thing wrong and they'll delete all the files we created since they were last opened - new mod blown away!

 

Any feedback here?

Any way to stop Wrye Bash or OBMM blowing away our new files?

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TES4Edit has a "Clean masters" function, which will remove all unneeded master files from a plugin. It won't remove the master if your mod edits or references a record from it.

 

TES4Gecko, I think, can forcefully remove any master, but doing so can create errors in esp file, if that master was referenced.

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