Vinoue Posted December 17, 2013 Share Posted December 17, 2013 Hi there,I downloaded the Xvision Children mod today, mainly because I wanted more hairstyles for the children. I opened the NPC Editor and made some changes to Runa, who I wish to adopt, and..well, look at the screenshot below. I've been trying to make different changes for a few hours now, and I can't figure out the problem. The only thing I wanted to change was her name, and possibly the hair and face. In the screenshot below I've successfully changed her hair, and not touched her face AT ALL. Yet her face snaps and changes color. Any suggestions on what I can do? http://i41.tinypic.com/mwa2om.jpg Link to comment Share on other sites More sharing options...
Vinoue Posted December 18, 2013 Author Share Posted December 18, 2013 Desperate bump. Link to comment Share on other sites More sharing options...
Vinoue Posted December 23, 2013 Author Share Posted December 23, 2013 bump Link to comment Share on other sites More sharing options...
Vinoue Posted December 25, 2013 Author Share Posted December 25, 2013 Bumpity! Link to comment Share on other sites More sharing options...
Vinoue Posted December 26, 2013 Author Share Posted December 26, 2013 bump Link to comment Share on other sites More sharing options...
Xezcente Posted December 26, 2013 Share Posted December 26, 2013 I'm not overly familiar with NPC Editor but this is easily done with CK. Find Runa, edit her hair, highlight her name from the window and CTRL + F4 to get the necessary facegen data. Link to comment Share on other sites More sharing options...
Vinoue Posted December 26, 2013 Author Share Posted December 26, 2013 I've never ever used CK, but I'll give it a try. Link to comment Share on other sites More sharing options...
Vinoue Posted December 27, 2013 Author Share Posted December 27, 2013 I have no idea what I'm doing..could you give me a step-by-step tutorial for this? :/ Any way to replace her face as well? Link to comment Share on other sites More sharing options...
Xezcente Posted December 29, 2013 Share Posted December 29, 2013 (edited) Welp, I'm feeling generous today. So I'll help. It seems you're new to CK so I'll go step by step. I'll try to be thorough. Setting Up CK to Load Multiple Master filesIgnore this if you've already done this. You need to edit a few things with SkyrimEditor.ini (located at where you installed Skyrim) and put in the quote outlined below. This is important if you want to load multiple master files, which means DLC files and the ESM file of Xvision. [General]bAllowMultipleMasterLoads=1 Again, in SkyrimEditor.ini, find these lines and add the following highlighted in red if you have the appropriate DLCs. [Archive]bInvalidateOlderFiles=1SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bUseArchives=1SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsaSResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa Now that's over with, open up CK. Changing NPCs1. Check the ESM file of Xvision Children. Do not set it as the active file. http://i463.photobucket.com/albums/qq358/Xezcente/Step01_zps5f221ae2.png 2. Check the esp file of Xvision and set it to active. This means that whatever changes you make to the NPC will be stored in this esp file. If you don't want this to happen, don't set it as an active file, all the changes you have done will be saved on a newly created esp later. In my case, I have all the DLCs and so I use the Xvision Children - Complete.esp. http://i463.photobucket.com/albums/qq358/Xezcente/Step02_zpsf4cfbba2.png 3. On the Object Window, click on Actors and type in the filterbox "Runa", she'll appear on the right side of the pane. Double click her name and another window will be brought up. http://i463.photobucket.com/albums/qq358/Xezcente/Step03_zps02552155.png 4. Now, go to "Character Gen Parts" and "Character Gen Morphs", the little arrows at the left side will help you navigate through the tabs. Tick the preview at the bottom of the window to see the NPC. If you're looking to edit the hair, it's on the box I highlighted below. http://i463.photobucket.com/albums/qq358/Xezcente/Step04_zps04d15ec6.png 5. Go ahead and edit whatever it is you wanted to do. In this case, highlight the hair and choose from the dropbox right below it to choose a different hairstyle. http://i463.photobucket.com/albums/qq358/Xezcente/Step05_zps2a8b020f.png 6. You can also change the facetint of the NPC. Add warpaints, remove the dirt, set up different skintone, makeup and etc. The interpolation value will change how strong the facetint is. 0.00 means none and a 1.00 means very visible. Experiment on the other pane present on "Character Gen Parts" if you wish to see different results. http://i463.photobucket.com/albums/qq358/Xezcente/Step06_zpsea6c88ed.png 7. There's also the "Character Gen Morphs" to edit specific parts of the face. Poor Runa suffered from my sculpting skills. http://i463.photobucket.com/albums/qq358/Xezcente/Step07_zps8ccfcb80.png 8. When you're done, hit OK. Now highlight Runa from the right pane and press CTRL + F4. This is necessary to avoid the gray skin bug and to overwrite the previous parts of the original Xvision mod. Save the changes by clicking on the Save icon on your CK. http://i463.photobucket.com/albums/qq358/Xezcente/Step08_zps2ad1a7ba.png And you're done. Additional NotesLike I said, I'll try to be thorough with the explanation in case you are confused on what we just did. If you're already satisfied with what we did, there's no need to read this. This is just FYI. - I don't like changing the original esp file from Xvision.Back at step 2, do not set it as an active file. Just check both the esm and the esp file and continue your work. When you are done, save the file and it will ask you to write it in a new esp file. That's good and all but will be useless when you use the CTRL + F4 function since it will still overwrite the original data from Xvision which brings me to... -What does CTRL + F4 do exactly?First things first, you need to navigate to your meshes and textures folder where Xvision store NPC data so it will be easier to understand. I use Mod Organizer so my filepath is different but it might look like this on your end. You'll see a lot of files named with numbers, this is the NPC face data. For the meshesD:\Program Files\Steam\steamapps\common\skyrim\Data\Meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm For the texturesD:\Program Files\Steam\steamapps\common\skyrim\Data\Textures\actors\character\FaceGenData\FaceTint\Skyrim.esm The meshes folder contain the changes done to the specific face parts of the NPC, like the nose, eyes, and etc. Each file is specific to an NPC. Runa's face data is 00013378.nif. This dictates how Runa will look in-game. The textures folder contain the facetint and color of an NPC. Runa's face data is 00013378.dds. This dictates whether an NPC has warpaints, dirt, a specific skintone, and etc. Now that's out there, doing CTRL + F4 will replace those files with a new one you have edited from CK. In case you have decided you want the old face back. Backup the specific nif and dds file before calling the CTRL + F4 function. Or just backup the whole mod and avoid complicated procedures I outlined. :mellow: THAT's it. Hope that's everything you need. Edited December 29, 2013 by Xezcente Link to comment Share on other sites More sharing options...
AdamM32 Posted June 21, 2017 Share Posted June 21, 2017 i havent tryed it yet,but hope to get it working:) Link to comment Share on other sites More sharing options...
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