PAPVAFS11 Posted March 27, 2023 Share Posted March 27, 2023 I feel like I've seen people ask this before, but I wasn't sure how to phrase the search terms. I'm trying to make a spell that makes the player regenerate AP faster as long as they avoid completely exhausting their AP. If the player hits 0 AP, the bonus is supposed to go away until they fully regenerate their AP. My problem is that I have no idea how to get the player's actual maximum AP. I can get their base value, but I don't know how to get that after modifications, like hardcore penalties, AP bonuses, and so on. Is there a reliable way to get this value? Link to comment Share on other sites More sharing options...
hereami Posted March 27, 2023 Share Posted March 27, 2023 (edited) Might look here GetActorValuePercentage - Actor - Creation Kit If Conditions and no scripts*, then i'd suggest GetValue==0 and GetValuePercent==1.0 and a pair of self-oscillating spells, no need to know exact numeric value. For GetValuePercent i can't say if return value may really exceed 1.0 as mentioned in the article for the function. * Meaning, no custom scripts.... Edited March 27, 2023 by hereami Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted March 29, 2023 Author Share Posted March 29, 2023 I was so used to using GetHealthPercentage in conditions that I didn't even realize that existed. Thanks for the tip. Link to comment Share on other sites More sharing options...
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