Degby1 Posted December 18, 2013 Share Posted December 18, 2013 Hi, I trying to build a mod whereby you wake up a number of NPCs' from cryo stasis. There would be a large number in stasis who you can see through a window into a large room, although I want the quest to require activating 5 named NPCS. I've tried the Vault 112 stasis pods to no avail and previous attempts to use the Enclave stasis pod (anyone who has played Vault 101 Revisited when you rescue Amata will know which stasis pod I mean) ended in distaster as I had an issue with the activator. The most logical solution is the Mothership Zeta stasis pods, however my scripting skills are rudimentary so if someone could point me in the right direction as to go about replacing an Elliot Tercorien with my own NPCS it would be much appreciated. Are there any tutorials out there that deal with more complex issues such as these? Cheers Link to comment Share on other sites More sharing options...
pkleiss Posted December 18, 2013 Share Posted December 18, 2013 What issue did you have with the Enclave pods? I don't know much about MZ pods, but I'm pretty sure you can get NPCs to use the Enclave pod. I just helped someone else with this exact same problem... (checking the Bethesda forum...) oh wait, you are the same person... what happened??? Link to comment Share on other sites More sharing options...
Degby1 Posted December 18, 2013 Author Share Posted December 18, 2013 Ha, yeah I am the same person! Had scripting issues. I'm now trying to duplicate the same stasis field from Fort Constantine where you get Mr Crowley's Power Armor from which seems to work somewhat, slight scripting issues yet again in disabeling the actual stasis field but i'll figure it out. I might just stick the NPCs inside a Pulowski Preservation Shelter and change the texture on it. A bit of cut corner tactic but tbh the real motivation for this is the backstory I wrote and who these NPCs are and what they do when they wake up! Link to comment Share on other sites More sharing options...
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