Jump to content

Problems after using Martigen's monster mod


Recommended Posts

I installed MMM, it seemed like an epic addition to the game. The bugs that arose made the mod more trouble than it was worth (Permanent health damage, slowdowns, crashes, etc.), so I decided to disable the esps and delete the mod's files from my data folder. I waited in-game for 3 days by resting, the creatures and npcs seemed to be restored, but I am still experiencing freezing, crashing, and slowdowns. Whenever I enter white stallion lodge now a black screen appears and freezes the game, it randomly crashes in many areas, and other problems that I didn't experience before installing the mod. Sadly I didn't make a backup save :(

 

Does anyone know if I can fix these problems in any way?

Link to comment
Share on other sites

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

Link to comment
Share on other sites

My load list (I deleted the MMM files, but the problems became even worse)

00 Oblivion.esm

01 HorseCombatMaster.esm

02 Kvatch Rebuilt.esm

03 Toaster Says Share v3.esm

04 Unofficial Oblivion Patch.esp [Version 3.2.0]

05 DLCHorseArmor.esp

06 DLCOrrery.esp

07 HouseMapMarkersOnlyBought.esp

08 DLCFrostcrag.esp

09 Cheydinhal Petshop.esp

0A DLCThievesDen.esp

0B DLCVileLair.esp

0C DLCSpellTomes.esp

0D DLCMehrunesRazor.esp

0E AliveWaters - Koi Addon.esp

0F AliveWaters.esp

10 AliveWaters - Slaughterfish Addon.esp

11 Knights.esp

12 DLCBattlehornCastle.esp

13 Stat Restore.esp

14 ClocksOfCyrodiil.esp

15 TSS Custom Companion Template.esp

16 Ring of console.esp

17 BravilSeaDomes.esp

18 Kvatch Rebuilt.esp

19 Toaster Says Share Faction Recruitment.esp

1A Dwemer_Skyship_1_1_0.esp

1B MountainTower.esp [Version 6.0]

1C Deadly Reflex 5 - Timed Block and 250% damage.esp

1D Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

1E ImpeREAL City Unique Districts - All the Districts - Merged.esp

1F Natural_Water_by_Max_Tael.esp

20 Natural_Habitat_by_Max_Tael.esp

21 Natural_Vegetation_by_Max_Tael.esp

22 MidasSpells.esp

23 Deadly Reflex 5 - Timed block and 150% damage.esp

24 DeadlyReflex 5 - Combat Moves.esp

25 The Lost Spires.esp

26 xulAncientRedwoods.esp

27 xulAncientYews.esp

28 xulArriusCreek.esp

29 xulBravilBarrowfields.esp [Version 1.3]

2A xulBrenaRiverRavine.esp [Version 1.0.1]

2B xulChorrolHinterland.esp

2C xulCloudtopMountains.esp

2D xulColovianHighlands_EV.esp

2E XulEntiusGorge.esp

2F xulFallenleafEverglade.esp [Version 1.3]

30 xulImperialIsle.esp [Version 1.6.1]

31 xulBeachesOfCyrodiilLostCoast.esp

32 xulLushWoodlands.esp [Version 1.3]

33 xulPantherRiver.esp

34 xulRiverEthe.esp

35 xulStendarrValley.esp

36 xuldarkforest.esp [Version 1.0.2]

37 xulTheHeath.esp

38 xulRollingHills_EV.esp [Version 1.3.2]

39 xulPatch_AY_AC.esp [Version 1.1]

3A LostSpires-DarkForest patch.esp

3B LostSpires-Everglade patch.esp

Link to comment
Share on other sites

My load list (I deleted the MMM files, but the problems became even worse)

00 Oblivion.esm

01 HorseCombatMaster.esm

02 Kvatch Rebuilt.esm

03 Toaster Says Share v3.esm

04 Unofficial Oblivion Patch.esp [Version 3.2.0]

05 DLCHorseArmor.esp

06 DLCOrrery.esp

07 HouseMapMarkersOnlyBought.esp

08 DLCFrostcrag.esp

09 Cheydinhal Petshop.esp

0A DLCThievesDen.esp

0B DLCVileLair.esp

0C DLCSpellTomes.esp

0D DLCMehrunesRazor.esp

0E AliveWaters - Koi Addon.esp

0F AliveWaters.esp

10 AliveWaters - Slaughterfish Addon.esp

11 Knights.esp

12 DLCBattlehornCastle.esp

13 Stat Restore.esp

14 ClocksOfCyrodiil.esp

15 TSS Custom Companion Template.esp

16 Ring of console.esp

17 BravilSeaDomes.esp

18 Kvatch Rebuilt.esp

19 Toaster Says Share Faction Recruitment.esp

1A Dwemer_Skyship_1_1_0.esp

1B MountainTower.esp [Version 6.0]

1C Deadly Reflex 5 - Timed Block and 250% damage.esp

1D Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

1E ImpeREAL City Unique Districts - All the Districts - Merged.esp

1F Natural_Water_by_Max_Tael.esp

20 Natural_Habitat_by_Max_Tael.esp

21 Natural_Vegetation_by_Max_Tael.esp

22 MidasSpells.esp

23 Deadly Reflex 5 - Timed block and 150% damage.esp

24 DeadlyReflex 5 - Combat Moves.esp

25 The Lost Spires.esp

26 xulAncientRedwoods.esp

27 xulAncientYews.esp

28 xulArriusCreek.esp

29 xulBravilBarrowfields.esp [Version 1.3]

2A xulBrenaRiverRavine.esp [Version 1.0.1]

2B xulChorrolHinterland.esp

2C xulCloudtopMountains.esp

2D xulColovianHighlands_EV.esp

2E XulEntiusGorge.esp

2F xulFallenleafEverglade.esp [Version 1.3]

30 xulImperialIsle.esp [Version 1.6.1]

31 xulBeachesOfCyrodiilLostCoast.esp

32 xulLushWoodlands.esp [Version 1.3]

33 xulPantherRiver.esp

34 xulRiverEthe.esp

35 xulStendarrValley.esp

36 xuldarkforest.esp [Version 1.0.2]

37 xulTheHeath.esp

38 xulRollingHills_EV.esp [Version 1.3.2]

39 xulPatch_AY_AC.esp [Version 1.1]

3A LostSpires-DarkForest patch.esp

3B LostSpires-Everglade patch.esp

 

fix your load order

Link to comment
Share on other sites

Thanks! Sorry for taking so long I sort of gave up on Oblivion a few days ago but decided to come back. The game seems stable with and without MMM. Also can I get confirmation that it is save to disable and re-enable MMM on a save game, would the mod leave any permanent scarring to saved data?

 

On a related note, my MMM says that it's version 3.5, is there a download for a newer version?

Link to comment
Share on other sites

Ok it seems I somehow got lucky. The same problems continue now wether I load MMM or not

 

I want to start playing Oblivion again but I don't want to start a new character after putting so much time into my current one.

 

Is there something I can use to repair my save?

 

My load order:

 

Active Mod Files:

00 Oblivion.esm

01 HorseCombatMaster.esm

02 Kvatch Rebuilt.esm

03 Mart's Monster Mod.esm

04 Toaster Says Share v3.esm

05 Toaster Says Share Faction Recruitment.esp

06 Unofficial Oblivion Patch.esp [Version 3.2.0]

07 Natural_Habitat_by_Max_Tael.esp

08 Natural_Water_by_Max_Tael.esp

09 Natural_Vegetation_by_Max_Tael.esp

0A AliveWaters - Slaughterfish Addon.esp

0B AliveWaters.esp

0C AliveWaters - Koi Addon.esp

0D The Lost Spires.esp

0E MidasSpells.esp

0F Kvatch Rebuilt.esp

10 xulColovianHighlands_EV.esp

11 XulEntiusGorge.esp

12 xulFallenleafEverglade.esp [Version 1.3]

13 xulImperialIsle.esp [Version 1.6.1]

14 xulChorrolHinterland.esp

15 xulAncientRedwoods.esp

16 xulBeachesOfCyrodiilLostCoast.esp

17 xulPantherRiver.esp

18 xulRiverEthe.esp

19 xulStendarrValley.esp

1A xulTheHeath.esp

1B xulPatch_AY_AC.esp [Version 1.1]

----> Delinquent MASTER: xulAncientYews.esp

----> Delinquent MASTER: xulArriusCreek.esp

1C xulRollingHills_EV.esp [Version 1.3.2]

1D xulCloudtopMountains.esp

1E xulBrenaRiverRavine.esp [Version 1.0.1]

1F xulBravilBarrowfields.esp [Version 1.3]

20 xulArriusCreek.esp

21 xulAncientYews.esp

22 xuldarkforest.esp [Version 1.0.2]

23 xulLushWoodlands.esp [Version 1.3]

24 BravilSeaDomes.esp

25 ClocksOfCyrodiil.esp

26 HouseMapMarkers.esp

27 DLCFrostcrag.esp

28 Cheydinhal Petshop.esp

29 DLCThievesDen.esp

2A DLCSpellTomes.esp

2B DLCBattlehornCastle.esp

2C Dwemer_Skyship_1_1_0.esp

2D Stat Restore.esp

2E MountainTower.esp [Version 6.0]

2F ImpeREAL City Unique Districts - All the Districts - Merged.esp

30 DeadlyReflex 5 - Combat Moves.esp

31 Deadly Reflex 5 - Timed Block and 250% damage.esp

32 Mart's Monster Mod.esp

33 Mart's Monster Mod - Diverse Imperial Armor.esp

34 Mart's Monster Mod - Diverse Creature Skins.esp

35 Mart's Monster Mod - Gems & Gem Dust.esp

36 Mart's Monster Mod - Hunting & Crafting.esp

37 Mart's Monster Mod - Looting NPCs & Creatures.esp

38 Mart's Monster Mod - Durability & Damage.esp

39 Mart's Monster Mod - More Wilderness Life.esp

3A Mart's Monster Mod - City Defences.esp

3B Ring of console.esp

3C DLCVileLair.esp

3D DLCOrrery.esp

3E Knights.esp

3F DLCHorseArmor.esp

40 DLCMehrunesRazor.esp

41 LostSpires-Everglade patch.esp

42 LostSpires-DarkForest patch.esp

Link to comment
Share on other sites

Thanks for the suggestions. I used BOSS but the errors still persist. Wrye Bash can repair saves but only minor things like character hair issues or NPC levels. It is a shame that such a fun gaming experience was ended by something like this. Maybe I'll start again sometime but right now I don't feel like starting over, I should've made a backup save :wallbash:
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...