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making a custom model into a vertibird landing


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Neither fast travel target nor landing furniture target needs to be an activator.

I'd use a movablestatic. Those can have scripts.

never thought of the M_static...hmm will try after i test the separate pad a nd marker that i just made... Thanks..

 

Edit: just remembered why i didnt use the movable static method... :P Because you cant navmesh it :O

Edited by greekrage
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Neither fast travel target nor landing furniture target needs to be an activator.

I'd use a movablestatic. Those can have scripts.

never thought of the M_static...hmm will try after i test the separate pad a nd marker that i just made... Thanks..

 

Edit: just remembered why i didnt use the movable static method... :P Because you cant navmesh it :O

you can create navmesh in 3ds. The navmesh for animated models is a regular keyframed collision with a navmesh collision type. I haven't tried it myself yet, but it works 99% because there is such a collision in bgs plugins. With the usual gamebryo sequences, I made a boat, a submarine, various aircraft. But movable platforms cannot be placed in the workshop. Only on the map. They must have a special flag, otherwise they lose the player outside of uGridsToLoad. They disappear when new cells are loaded and fly further without a player. Also, they cannot have a high speed, otherwise the fps drops even with a powerful video card.
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