niston Posted March 27, 2023 Share Posted March 27, 2023 Neither fast travel target nor landing furniture target needs to be an activator. I'd use a movablestatic. Those can have scripts. Link to comment Share on other sites More sharing options...
greekrage Posted March 27, 2023 Author Share Posted March 27, 2023 (edited) Neither fast travel target nor landing furniture target needs to be an activator. I'd use a movablestatic. Those can have scripts.never thought of the M_static...hmm will try after i test the separate pad a nd marker that i just made... Thanks.. Edit: just remembered why i didnt use the movable static method... :P Because you cant navmesh it :O Edited March 27, 2023 by greekrage Link to comment Share on other sites More sharing options...
South8028 Posted March 28, 2023 Share Posted March 28, 2023 Neither fast travel target nor landing furniture target needs to be an activator. I'd use a movablestatic. Those can have scripts.never thought of the M_static...hmm will try after i test the separate pad a nd marker that i just made... Thanks.. Edit: just remembered why i didnt use the movable static method... :P Because you cant navmesh it :Oyou can create navmesh in 3ds. The navmesh for animated models is a regular keyframed collision with a navmesh collision type. I haven't tried it myself yet, but it works 99% because there is such a collision in bgs plugins. With the usual gamebryo sequences, I made a boat, a submarine, various aircraft. But movable platforms cannot be placed in the workshop. Only on the map. They must have a special flag, otherwise they lose the player outside of uGridsToLoad. They disappear when new cells are loaded and fly further without a player. Also, they cannot have a high speed, otherwise the fps drops even with a powerful video card. Link to comment Share on other sites More sharing options...
hereami Posted March 28, 2023 Share Posted March 28, 2023 Neither fast travel target nor landing furniture target needs to be an activator. I'd use a movablestatic. Those can have scripts.STATs have scripts, need XEdit. Link to comment Share on other sites More sharing options...
niston Posted March 28, 2023 Share Posted March 28, 2023 @hereami really? that's good to know! Link to comment Share on other sites More sharing options...
hereami Posted March 28, 2023 Share Posted March 28, 2023 (edited) @hereami really? that's good to know!Regular VMAD, it's weird why inaccessible in CK. Some unexpected, they even accept Activate(). ps. Nah, that's normal for ScripObject i guess. Edited March 28, 2023 by hereami Link to comment Share on other sites More sharing options...
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