gaoptimize Posted March 27, 2023 Share Posted March 27, 2023 By now, most Skyrim optimizers have seen this video demonstrating what Dawnstar might look like using the Unreal Engine:Unreal Dawnstar It is serene and magical, until you get to this point in the video: Player First Person At that point, the player and their mouse/controller take over and you start getting the jerkiness that ruin most videos of Skyrim play, and I'll argue the experience in general (although I give our brains credit for overlooking this most of the time). I would like the modding geniuses here to consider, when NOT in combat, to limit the amount of change in angular acceleration the 1st person camera can have. I'd ask you to experiment with 2 to 20 degrees per second per second, or even make this parameter editable in the MCM. (also needs seagulls) Link to comment Share on other sites More sharing options...
MiahTRT Posted April 10, 2023 Share Posted April 10, 2023 So you're asking for a mod that slows down the camera outside of combat? Link to comment Share on other sites More sharing options...
gaoptimize Posted April 16, 2023 Author Share Posted April 16, 2023 Not slow down per se, just a limit to the amount of change in the angular acceleration. When we are walking around, our brains ignore or mute the signals it gets during these brief periods of high acceleration. Many blink at these times. Link to comment Share on other sites More sharing options...
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