skyrimlover1212 Posted March 28, 2023 Share Posted March 28, 2023 (edited) I Love the mod (Linked below*) but I'm disappointed that it doesn't provide a Immersive way to obtain the armor, instead relying on console or the Additemmenu Mod. (or the Simple Item Spawner Mod if you've "upgraded" to AE) And since I didn't see any mods that already did this, and have no way of making it myself, I Figured I'd make this post, and share my ideas. Idea 1: A Crafting Book is added to a Dwarven Ruin (Maybe in Blackreach?), which unlocks the crafting recipes. Classic, but boring, IMO. (This Book would most likely be located somewhere in the City with the Big Glowing Orb above it, maybe at the top of the Tower?) Idea 2: In Classic Skyrim, There was a Mod called "Dwarven Bikini Armor" (Linked below**). This mod Added a Small Dungeon near Markarth that had Dwarven Cyborgs, which were very tough in early levels. So, maybe add a new (small) Dwarven Ruin (Preferably somewhere less silly/ farther away from civilization, such as blackreach) with Dwarven Cyborgs in it, who are guarding a "Robotisizer", which acts as a Forge for the DMA items. Idea 3:A Fusion of the above, Just Port the Ruins from DBA and add the Dwarven Automaton Manual into it. Idea 4: An Alternative Start, Live Another Life Addon that lets you start as A Cyborg, Maybe with Variants depending on if you're a Ancient Cyborg made by the Dwarves, or a more recent Adventurer captured while exploring and Converted/Robotized. (And maybe a Addon for Death Alternative, Captured, if you lose to a cyborg, you can be captured, and either wake up Converted, or be captured and converted if you can't escape within a spesific time frame, like a hour?) (Edit: I has come to my attention that DA-Captured is no longer available, for some reason. This is annoying and Disappointing. Though it seems that the 3 DA mods have been fused into one?*** I Haven't gotten it yet, so IDK, and I'm to scared of messing something up to install it.) Also, Maybe make it so the Falmer Slaves are replaced with Dwarven Cyborgs, as an Immersive way to tell/Remind the Player that the Item to Create the DMA Items are there) So, To flesh out (Or craft cause cyborgs) the idea, I'll be sharing my Purest Vision of the mod. While i'll be satisfied with a mod that simply makes the DMA items craft-able, preferably with a Crafting book or Special Forge that can be found in a Dwarven Ruin; this idea becoming a mod would make me Happy.(Maybe the book can be found in sinderion's field laboratory?) So, This mod adds a new dungeon, or alters an existing dungeon, somewhere in Blackreach, preferably somewhere near The City (With the sun orb) This dungeon would have Cyborgs filling it, and attack the player on sight, while guarding a "Cyborg Converter" or "Roboticizer", which lets you turn Dwarven Metal Ingots into the DMA items. And, if you have Alt Start-LAL installed, you can Spawn as a Cyborg in this dungeon, Either as a Recent Convert, or a Reawakened Ancient. And if you have the (Sadly removed. but relocated?*** idk) Death Alternative-Captured installed, if you get defeated by a Cyborg, you get put into a Holding cell for an In game Hour, and if you don't escape before then, you're knocked out, and reawaken to find your head has been replaced with:Head preservation neck frame, and either a Head preservation dome, Head unit Brain Capsule, or Head Unit Crystal Frame and Head insert Black Soulgem. If one of the Head Units are chosen, the Face Type Null, would also be equipped.) It will be up to the player to decide if they want the rest of their body upgraded or not, but the Head has to have some form of alteration to be considered a Cyborg. The Cyborgs will then become Neutral (As long as the Neck Frame is Equipped?), and the player is free to continue their game, however they decide to RP this. (Of course, you can just remove the pieces and return to being a non cyborg if you want to, but that wouldn't be very fun, imo.) (Also, Maybe Another Alt Start where you've been captured, and need to escape or be converted, as with DA-LAL addon, also removed/relocated***. This could replace the "New Convert" Alt Start, leaving the one where you're already a Cyborg be exclusive to the "Ancient Reawakened" Start. Also, I think Ancient Cyborgs should have basic DMA Arms, legs, pelvis and Torso, cause it's unlikely the flesh survived all these years.) Edit: So, Apparently there's a mod that adds A Creatable follower, a new dungeon where you can Create said follower, and Enemy Cyborgs to the Game, that uses DMA as a Base. So, Logically, the most efficient idea is to use That Mod**** as a base and create this mod as a Addon for That mod, with the Crafting device being in the new dungeon (Assuming DMA crafting isn't already a feature with that mod? I haven't played it yet.) (Also maybe make it so enemy cyborgs have the DMA items in their inventory, so we can just loot them for spare parts instead of crafting them ourself? Though That might cause some issues, such as their Robot parts being replaced with flesh and bone. Maybe only have the non Torso/pelvis pieces loot-able, and the limb/head pieces replaced with the respective NULL items?) *https://www.nexusmods.com/skyrimspecialedition/mods/24634?tab=posts **https://www.nexusmods.com/skyrim/mods/76214 ***https://www.nexusmods.com/skyrimspecialedition/mods/34979?tab=files ****https://www.nexusmods.com/skyrimspecialedition/mods/24636 Edited March 13, 2024 by skyrimlover1212 Link to comment Share on other sites More sharing options...
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