thestormdragon Posted December 18, 2013 Share Posted December 18, 2013 I am working on a Doctor Who mod that uses the first doctor as a race in Morrowind. The race (custom with unique face and hair) and a couple of Gallifrey themed weapons I have already done, but I also want to create a staff that can be used like a one handed sword - The first doctor uses a can like a sword in the episodes (the animation in game for a one handed sword). I have retextured and shortened the staff in Nifskope already, but I think the positioning will be wrong for the character to hold the staff like a one handed sword. I want the hand position to be on the staffs handle part. Can I do this in Nifskope? Could someone explain how to do this. If it has to be done in Blender I am just a beginner and would need instructions on how to import/export from blender to Nifskope and how to alter the position of the staff to be held like a sword. Also I think the staff needs to be flipped like a sword to have the handle in the right spot. I read that something like this can be done by scaleing the vertices in Nifskope to invert them and flip them, but I am not sure how this would work in this case. I could use some help on this as well. Also would Morrowind drop the texture with an altered mesh? I have tried altering some of the better bodies clothes meshes to end the clipping problems that occur with the clothes, but the textures get dropped by Morrowind in game when the mesh is altered in Nifskope. At the same time Nifskope accepts the textures on the altered mesh with no problem. I think I am missing an important step somewhere, but what that is I do not know. If I did I could alter many textures in Nifskope and get the textures to stick in Morrowind. I know it is possible it worked for some things I tried, but didn't with all of the clothes. This mod is not an uploaded mod, but if I get it right (clothes, weapons, race) I might upload it at a future date once I am sure it is error free and well play tested. My mod would go very well with the TARDIS mod that is already on the Nexus site. I want to work on this mod alone, but any advice with the technical stuff above is welcomed. Link to comment Share on other sites More sharing options...
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