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Problem with script that starts scene


DwemerManiac

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Hi, I folowed the instructions from Bethesdas tutorial about making scenes: http://www.creationk...Tutorial_Scenes

 

But I get stuck at last moment: PLAYING the scene...

 

In my quest-dialog view I created new branch,topic (I say sth to my NPC), response (NPC says he will do sth with present situation). Tutorial says:

"Go back to the Dialogue Views tab in GSQ01, select the view we've got there, then add a new branch called 'GSQ01BenduAdmitFeelings'. Open up the topic, add a response (maybe 'I've seen the way you look at her, you should admit how you feel to her.').

To get the scene to start we first need to create a property on the response info script. The topic info will already have a script attached, so in the bottom right panel, click on that script, then properties, then add a property of type 'Scene' called MSQ01BenduGilfreScene. That should auto-fill so no need to do that. Then in the end script fragment, add the following line:

MSQ01BenduGilfreScene.Start()"

 

And thi is problem- this topic DOESN'T HAVE any script ( I have scripts In ":Yes" and "No" topics in my STARTing branch,because these dialogues has scripts "set to stage").

 

I tried to create new script for it, set Property- name: DWOQ5scene (type scene, edit value- my scene's ID), when I edit script source I find:

 

Scriptname newscript5 extends TopicInfo

Scene Property DWOQ5scene Auto

 

so the property is added correctly

 

but when I put command in End PapyrusFrgament

 

myscenepropertyscene.Start()

 

there ius an ERROR:

 

.psc(9,0): variable DWOQ5scene is undefined
.psc(9,11): none is not a known user-defined type
No output generated for TIF__04015524, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on TIF__04015524

 

Mayby it's connected with that script fragment which according to the tutorial I should already have, BUT FROM WHERE?- it's a new branch, new topic with 1 new response... It doesnt set any stage in quest so i didn't make any script for it earlier?

 

Could you help me to solve that problem?

 

I tried other tip: checking the "Begin on quest start" box on the scene tab

but It does nothing

 

I begin my DWOQ5 quest but the scene doesn't run, help

 

Of course I know about creating SEQ file for any created quest after 1.6 patch to SCK

 

Ok,there is a little progress- I didn't record voices for those response text in Scene dialogues, so the only were standing and starin at each other endless.

Now they are coming to XMarker place,begin and and conversation and split up-end of the scene

Everything work fine BUT I still don't know how to begin that scene with using script, in which place implement that script?

 

There is second problem- the scene begins and end without starting quest DWOQ5...!!!it seems to start when I begin game (I coc to my place, run to them so I can hear their conversation, but few seconds later all the scene would pass and I, other players in the future will not even be aware that such scene took place). How to set it correct, that this scene, that dialog begins, exist only when I start that specified quest?

 

Maybe it is caused by "Start game enable" flag in questdata?but all tutorials says it is necessary to have if ticked, otherwise quest wan't be able to run?is it true?

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